# WAVE-Go: World-Model Navigation with Adaptive Execution for Wheel-Legged Robots

arXiv: https://arxiv.org/abs/2609.18193 · HTML: https://mlsanity.com/paper/2609.18193/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 19 of its 25 references that are in the map.
- First posted on arXiv 16 Sep 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 19 of 19)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Fast-WAM: Do World Action Models Need Test-time Future Imagination?](https://mlsanity.com/paper/2603.16666/) (2026)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [Real-Time Execution of Action Chunking Flow Policies](https://mlsanity.com/paper/2506.07339/) (2025)
- [Cosmos 3: Omnimodal World Models for Physical AI](https://mlsanity.com/paper/2606.02800/) (2026)
- [NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidance](https://mlsanity.com/paper/2505.08712/) (2025)
- [Adaptive Action Chunking at Inference-time for Vision-Language-Action Models](https://mlsanity.com/paper/2604.04161/) (2026)
- [WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation](https://mlsanity.com/paper/2605.15964/) (2026)
- [Sparse Video Generation Propels Real-World Beyond-the-View Vision-Language Navigation](https://mlsanity.com/paper/2602.05827/) (2026)
- [RAE-NWM: Navigation World Model in Dense Visual Representation Space](https://mlsanity.com/paper/2603.09241/) (2026)
- [WAM-Nav: Asymmetric Latent World-Action Modeling for Unified Visual Navigation](https://mlsanity.com/paper/2606.04907/) (2026)
- [NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation](https://mlsanity.com/paper/2606.13494/) (2026)
- [MWM: Mobile World Models for Action-Conditioned Consistent Prediction](https://mlsanity.com/paper/2603.07799/) (2026)
- [FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation](https://mlsanity.com/paper/2606.30367/) (2026)
- [ImagiNav: Scalable Embodied Navigation via Generative Visual Prediction and Inverse Dynamics](https://mlsanity.com/paper/2603.13833/) (2026)
- [NavWM: A Unified Navigation World Model for Foresight-Driven Planning](https://mlsanity.com/paper/2606.24101/) (2026)
- [AR Forcing: Towards Long-Horizon Robot Navigation World Model](https://mlsanity.com/paper/2605.31314/) (2026)
- [HIMM: Human-Inspired Long-Term Memory Modeling for Embodied Exploration and Question Answering](https://mlsanity.com/paper/2602.15513/) (2026)

## Abstract (arXiv)

World models can anticipate the consequences of navigation actions, but predicted action sequences may become invalid during execution, especially when wheel-legged robots encounter dynamic obstacles or change locomotion modes. We propose WAVE-Go, an image-goal navigation framework that separates world-action prediction from interruptible command execution. Its executor adaptively selects an action prefix and cancels pending commands when updated observations invalidate execution. A conditional-risk formulation specifies prefix selection under an estimated cumulative failure budget, while posture and locomotion-mode transitions require clearance, stability, and task-evidence checks. In the reported navigation evaluation, WAVE-Go achieves 74.1% in-distribution success and 63.3% dynamic out-of-distribution success, exceeding the strongest baseline by 4.7 and 7.7 percentage points, respectively, while reducing collisions from 4.4 to 2.9 per 100 m. Compared with interruptible fixed four-command execution, WAVE-Go raises success by 4.0 percentage points while reducing replanning frequency by 51.2% and collision rate by 6.5%. Execution ablations also show that runtime interruption improves success, collision rate, and reaction latency at the cost of additional replanning. These results support adaptive, interruptible execution as a means of balancing navigation performance and planning overhead. Code is available at https://github.com/vigorlee/wave-go.
