# Characterizing Replay Retention Under Dynamics Shift in Model-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.18167 · HTML: https://mlsanity.com/paper/2609.18167/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 35 references that are in the map.
- First posted on arXiv 16 Sep 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 24 of 24)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Selective Experience Replay for Lifelong Learning](https://mlsanity.com/paper/1802.10269/) (2018)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Context-aware Dynamics Model for Generalization in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2005.06800/) (2020)
- [An empirical investigation of the challenges of real-world reinforcement learning](https://mlsanity.com/paper/2003.11881/) (2020)
- [Experience Replay with Likelihood-free Importance Weights](https://mlsanity.com/paper/2006.13169/) (2020)
- [Minimum-Delay Adaptation in Non-Stationary Reinforcement Learning via Online High-Confidence Change-Point Detection](https://mlsanity.com/paper/2105.09452/) (2021)
- [The Effectiveness of World Models for Continual Reinforcement Learning](https://mlsanity.com/paper/2211.15944/) (2022)
- [Curious Replay for Model-based Adaptation](https://mlsanity.com/paper/2306.15934/) (2023)
- [Novelty Detection in Reinforcement Learning with World Models](https://mlsanity.com/paper/2310.08731/) (2023)
- [Replay Buffer with Local Forgetting for Adapting to Local Environment Changes in Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/2303.08690/) (2023)
- [Augmenting Replay in World Models for Continual Reinforcement Learning](https://mlsanity.com/paper/2401.16650/) (2024)

## Abstract (arXiv)

Adapting to changes in robot dynamics requires learning from new data without discarding experience that may still be useful. In continual model-based reinforcement learning (RL), replay collected before a dynamics change can slow adaptation, while removing it unnecessarily reduces available training data and can be especially costly if earlier dynamics return. We study when recent transitions are preferable to the full replay history. Two quantities characterize this trade-off: change magnitude and age-staleness area under the curve (AUC), measuring how well transition age separates stale from fresh data. Forgetting stale data helps after large permanent shifts but hurts when dynamics recur and older data becomes useful again. Choosing a replay strategy therefore depends on predicting when older data will help or hurt. We test these effects across two locomotion morphologies, two model-based RL algorithms, and Real-World RL benchmark perturbations. Because ground-truth staleness labels are unavailable on deployed robots, we evaluate whether an estimator built from interaction data can still provide the quantities needed to choose a replay strategy after permanent changes. Our results show that replay retention depends on change magnitude and on how the dynamics evolve.
