# Constant Swap Regret in General-Sum Games via Two-Scale Higher-Order Optimism

arXiv: https://arxiv.org/abs/2609.16751 · HTML: https://mlsanity.com/paper/2609.16751/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 26 references that are in the map.
- First posted on arXiv 15 Sep 2026.

## Builds on (most cited first, 16 of 16)

- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games](https://mlsanity.com/paper/2204.11417/) (2022)
- [Fast swap regret minimization and applications to approximate correlated equilibria](https://mlsanity.com/paper/2310.19647/) (2023)
- [On Last-Iterate Convergence Beyond Zero-Sum Games](https://mlsanity.com/paper/2203.12056/) (2022)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [Faster Rates for No-Regret Learning in General Games via Cautious Optimism](https://mlsanity.com/paper/2503.24340/) (2025)
- [Cautious Optimism: A Meta-Algorithm for Near-Constant Regret in General Games](https://mlsanity.com/paper/2506.05005/) (2025)
- [Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularization](https://mlsanity.com/paper/2608.04149/) (2026)
- [Sparsity-Based Interpolation of External, Internal and Swap Regret](https://mlsanity.com/paper/2502.04543/) (2025)
- [Constant Individual Regret in General Games](https://mlsanity.com/paper/2608.31166/) (2026)
- [Comparator-Adaptive Phi-Regret: Improved Bounds, Simpler Algorithms, and Applications to Games](https://mlsanity.com/paper/2505.17277/) (2025)
- [Swap Regret Minimization Through Response-Based Approachability](https://mlsanity.com/paper/2602.06264/) (2026)
- [Constant regret in general games via higher-order optimism](https://mlsanity.com/paper/2609.04113/) (2026)

## Abstract (arXiv)

We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret in self-play, independent of the horizon T. With n players and at most m actions each, every player's individual swap regret is O(√ n,mlog mlog5/2(nm)) at every finite horizon. The dynamics use the classical Blum-Mansour framework with optimism. Each player predicts the deviation gains, uses these predictions to update a row-stochastic transition matrix, and plays its stationary distribution. Our new ingredients include a tailored row normalization map and a two-scale higher-order predictor. An adversarially robust variant, obtained through a generic common-prefix switching wrapper, preserves the self-play bound up to a universal constant and guarantees individual swap regret at most 7√mTlog m in the adversarial setting.
