# EchoPath: Execution-Level Replayable Memory for GUI Agents

arXiv: https://arxiv.org/abs/2609.16635 · HTML: https://mlsanity.com/paper/2609.16635/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 39 of its 44 references that are in the map.
- First posted on arXiv 15 Sep 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 39)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [MemGPT: Towards LLMs as Operating Systems](https://mlsanity.com/paper/2310.08560/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [MemoryBank: Enhancing Large Language Models with Long-Term Memory](https://mlsanity.com/paper/2305.10250/) (2023)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [OmniParser for Pure Vision Based GUI Agent](https://mlsanity.com/paper/2408.00203/) (2024)
- [SkillWeaver: Web Agents can Self-Improve by Discovering and Honing Skills](https://mlsanity.com/paper/2504.07079/) (2025)
- [Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control](https://mlsanity.com/paper/2306.07863/) (2023)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [Memp: Exploring Agent Procedural Memory](https://mlsanity.com/paper/2508.06433/) (2025)
- [RAP: Retrieval-Augmented Planning with Contextual Memory for Multimodal LLM Agents](https://mlsanity.com/paper/2402.03610/) (2024)
- [LEGOMem: Modular Procedural Memory for Multi-agent LLM Systems for Workflow Automation](https://mlsanity.com/paper/2510.04851/) (2025)
- [OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks](https://mlsanity.com/paper/2606.29537/) (2026)
- [OSWorld-Human: Benchmarking the Efficiency of Computer-Use Agents](https://mlsanity.com/paper/2506.16042/) (2025)
- [Auto-scaling Continuous Memory for GUI Agent](https://mlsanity.com/paper/2510.09038/) (2025)
- [EchoTrail-GUI: Building Actionable Memory for GUI Agents via Critic-Guided Self-Exploration](https://mlsanity.com/paper/2512.19396/) (2025)
- [Hybrid Self-evolving Structured Memory for GUI Agents](https://mlsanity.com/paper/2603.10291/) (2026)
- [UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI Agents](https://mlsanity.com/paper/2602.05832/) (2026)
- [MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents](https://mlsanity.com/paper/2605.18652/) (2026)

## Built on by (most cited first, 1 of 1)

- [DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents](https://mlsanity.com/paper/2610.11707/) (2026)

## Abstract (arXiv)

Computer-use agents increasingly operate browsers, software, and desktop applications via CLI or API portals, but graphical user interface (GUI) still plays an important role in common industrial production scenarios. GUI agents commonly employ fresh observe-plan-ground-act loops, which is inefficient for enterprise tasks that repeatedly update records, process forms, configure tools, and export reports. We introduce EchoPath, a model-agnostic harness that converts artifact-validated GUI trajectories into standardized, parameter-controlled callable memories, analogous to Model Context Protocol (MCP)-style tool calls rather than unstructured experience records. Each memory stores task-intent keys, application and state preconditions, flexible input parameters, GUI evidence, validation provenance, and lifecycle state, so the host agent invokes a targeted procedure only when it can be deterministically replayed in the current runtime. The core mechanism enabling replay is an image-based target-reaiming algorithm that treats stored coordinates as visual evidence, matches the remembered GUI target against the current screen, and emits corrected operation coordinates before execution. During replay, EchoPath rebinds only declared modifiable inputs and rejects ambiguous or incompatible steps to bounded grounding repair or fresh planning. In experiments with real computer-use tasks, EchoPath reduced median token cost by more than 90% and median execution time by about 60%. These results support a bounded form of enterprise GUI memory: validated execution experience can become a controllable callable asset for recurrent work rather than only context for another reasoning pass.
