# RoleBreak: Benchmarking Long-Horizon Role-Playing Robustness in Spoken Dialogue

arXiv: https://arxiv.org/abs/2609.16614 · HTML: https://mlsanity.com/paper/2609.16614/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 15 Sep 2026.

## Builds on (most cited first, 23 of 23)

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- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [emotion2vec: Self-Supervised Pre-Training for Speech Emotion Representation](https://mlsanity.com/paper/2312.15185/) (2023)
- [CosyVoice 3: Towards In-the-wild Speech Generation via Scaling-up and Post-training](https://mlsanity.com/paper/2505.17589/) (2025)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Qwen3-TTS Technical Report](https://mlsanity.com/paper/2601.15621/) (2026)
- [LibriTTS-R: A Restored Multi-Speaker Text-to-Speech Corpus](https://mlsanity.com/paper/2305.18802/) (2023)
- [The T05 System for The VoiceMOS Challenge 2024: Transfer Learning from Deep Image Classifier to Naturalness MOS Prediction of High-Quality Synthetic Speech](https://mlsanity.com/paper/2409.09305/) (2024)
- [PersonaPlex: Voice and Role Control for Full Duplex Conversational Speech Models](https://mlsanity.com/paper/2602.06053/) (2026)
- [Canary-1B-v2 & Parakeet-TDT-0.6B-v3: Efficient and High-Performance Models for Multilingual ASR and AST](https://mlsanity.com/paper/2509.14128/) (2025)
- [URO-Bench: Towards Comprehensive Evaluation for End-to-End Spoken Dialogue Models](https://mlsanity.com/paper/2502.17810/) (2025)
- [MTR-DuplexBench: Towards a Comprehensive Evaluation of Multi-Round Conversations for Full-Duplex Speech Language Models](https://mlsanity.com/paper/2511.10262/) (2025)
- [Audio MultiChallenge: A Multi-Turn Evaluation of Spoken Dialogue Systems on Natural Human Interaction](https://mlsanity.com/paper/2512.14865/) (2025)
- [Persistent Personas? Role-Playing, Instruction Following, and Safety in Extended Interactions](https://mlsanity.com/paper/2512.12775/) (2025)
- [Covo-Audio Technical Report](https://mlsanity.com/paper/2602.09823/) (2026)
- [SpeechRole: A Large-Scale Dataset and Benchmark for Evaluating Speech Role-Playing Agents](https://mlsanity.com/paper/2508.02013/) (2025)
- [ActorMind: Emulating Human Actor Reasoning for Speech Role-Playing](https://mlsanity.com/paper/2604.11103/) (2026)
- [RoleCDE:Benchmarking and Mitigating Role-Alignment Trade-offs in Role-Playing Agents](https://mlsanity.com/paper/2606.01552/) (2026)
- [VoxRole: A Comprehensive Benchmark for Evaluating Speech-Based Role-Playing Agents](https://mlsanity.com/paper/2509.03940/) (2025)
- [AudioRole: An Audio Dataset for Character Role-Playing in Large Language Models](https://mlsanity.com/paper/2509.23435/) (2025)

## Abstract (arXiv)

Speech-to-speech dialogue models increasingly support persona control, yet existing spoken role-playing benchmarks remain largely character-centric and short-horizon. This leaves open whether spoken dialogue models can sustain diverse roles over extended interactions, especially beyond predefined fictional characters. We introduce RoleBreak, an open benchmark for long-horizon role-playing robustness in spoken dialogue. RoleBreak contains 310 character-based and user-centered roles, 6,688 human-verified dialogue turns, and 11,743 fine-grained evaluation criteria, with 1,856 turns carrying expressive emotion targets for evaluating vocal emotion. Its scenarios are designed to stress role consistency, interaction quality, safety, and affect over extended conversations. We evaluate nine configurations spanning full-duplex, omni-modal, and cascaded ASR--LLM--TTS paradigms. We find four key patterns. First, current systems are substantially stronger at semantic role adherence than at vocal emotion. Second, semantic robustness remains brittle over long interactions: even the strongest evaluated system encounters its first persona and safety failures after only 10.4 and 11.6 turns on average. Third, scaling the LLM substantially improves semantic robustness and delays failure, but yields little improvement in vocal emotion. Finally, user vocal emotion affects role-playing behavior even when linguistic content is fixed. These findings highlight persistent gaps in both long-horizon robustness and vocal expressiveness in spoken role-playing systems.
