# G3AR: Graph-Guided Neural Visual Geometry for Scalable Multi-Sequence Aerial Registration

arXiv: https://arxiv.org/abs/2609.16603 · HTML: https://mlsanity.com/paper/2609.16603/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 20 references that are in the map.
- First posted on arXiv 15 Sep 2026.

## Builds on (most cited first, 14 of 14)

- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [Global Structure-from-Motion Revisited](https://mlsanity.com/paper/2407.20219/) (2024)
- [MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond](https://mlsanity.com/paper/2309.16553/) (2023)
- [MAGSAC++, a fast, reliable and accurate robust estimator](https://mlsanity.com/paper/1912.05909/) (2019)
- [ALIKED: A Lighter Keypoint and Descriptor Extraction Network via Deformable Transformation](https://mlsanity.com/paper/2304.03608/) (2023)
- [Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset](https://mlsanity.com/paper/2107.04286/) (2021)
- [VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences](https://mlsanity.com/paper/2507.16443/) (2025)
- [Graph-Based Parallel Large Scale Structure from Motion](https://mlsanity.com/paper/1912.10659/) (2019)
- [LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging](https://mlsanity.com/paper/2512.04939/) (2025)
- [InstantSfM: Towards GPU-Native SfM for the Deep Learning Era](https://mlsanity.com/paper/2510.13310/) (2025)
- [SwiftVGGT: A Scalable Visual Geometry Grounded Transformer for Large-Scale Scenes](https://mlsanity.com/paper/2511.18290/) (2025)
- [MERG3R: A Divide-and-Conquer Approach to Large-Scale Neural Visual Geometry](https://mlsanity.com/paper/2603.02351/) (2026)

## Abstract (arXiv)

Full-context neural visual geometry is impractical for thousands of images, while sequence-based chunking poorly captures irregular non-local overlap in multi-sequence aerial collections. We present Graph-Guided Neural Visual Geometry for Aerial Registration (G3AR), a graph-guided framework for scalable dense neural geometry. Before local inference, G3AR builds a geometrically verified image-proximity graph that guides bounded overlapping chunks and induces a chunk graph whose maximum spanning tree defines alignment topology. Compatible backbones process chunks independently; shared-image predictions then estimate three-dimensional similarity (Sim(3)) transforms that register local cameras and geometry in a common frame. Across four real aerial scenes, G3AR improves pose error and runtime in matched VGGT- and Pi3-backed comparisons, while its DA3 variant achieves the lowest pose error among evaluated neural-geometry methods.
