# Coaching Qwen3 Coder 30B to Think Like a CodeClash Arena Agent

arXiv: https://arxiv.org/abs/2609.16096 · HTML: https://mlsanity.com/paper/2609.16096/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 6 of its 8 references that are in the map.
- First posted on arXiv 14 Sep 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 6 of 6)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [How Far Can Camels Go? Exploring the State of Instruction Tuning on Open Resources](https://mlsanity.com/paper/2306.04751/) (2023)
- [InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback](https://mlsanity.com/paper/2306.14898/) (2023)

## Abstract (arXiv)

Large language model coding agents have recently become useful for software tasks, but weaker or open-weight agents still struggle to reliably interpret user intent and execute complex multi-step workflows. This gap is especially visible in long-horizon settings, where an agent must repeatedly inspect prior outcomes, diagnose failure, and choose the next code edit under interaction constraints. It motivates a natural question: what can we do to improve the thinking process of a weak code agent? We study this question in CodeClash, a code-arena benchmark where the original work evaluates 8 commercial coding agents across 6 arenas through multi-round tournaments. Since Qwen3 Coder Plus ranks last among them, we take the open-weight Qwen3-Coder-30B as a case study and investigate how to improve it with distilled knowledge from stronger agents. Our analysis shows that Qwen3-Coder-30B is not well optimized for arena-style interaction: it frequently produces syntax and protocol-breaking errors and exhibits weak strategic adaptation across rounds. These failures are difficult to correct with vanilla instruction tuning alone, since offline SFT cannot directly verify whether a generated action is valid or beneficial. To address this, we propose ReAct SFT, which rewrites teacher trajectories into explicit [obs][thought][act] chains, and trajectoryquality weighted SFT, which reweights samples to encourage post-edit checking. ReAct SFT substantially improves strategic behavior, and our fine-tuned model outperforms the original Qwen3 Coder Plus in tournament evaluation.
