# 3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction

arXiv: https://arxiv.org/abs/2609.16024 · HTML: https://mlsanity.com/paper/2609.16024/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 41 references that are in the map.
- First posted on arXiv 10 Sep 2026.

## Builds on (most cited first, 23 of 23)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [Reducing the Memory Footprint of 3D Gaussian Splatting](https://mlsanity.com/paper/2406.17074/) (2024)
- [Revising Densification in Gaussian Splatting](https://mlsanity.com/paper/2404.06109/) (2024)
- [Compressive Neural Representations of Volumetric Scalar Fields](https://mlsanity.com/paper/2104.04523/) (2021)
- [Fast Neural Representations for Direct Volume Rendering](https://mlsanity.com/paper/2112.01579/) (2021)
- [NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks](https://mlsanity.com/paper/2208.04448/) (2022)
- [Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representation](https://mlsanity.com/paper/2207.11620/) (2022)
- [iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting](https://mlsanity.com/paper/2504.17954/) (2025)
- [Adaptively Placed Multi-Grid Scene Representation Networks for Large-Scale Data Visualization](https://mlsanity.com/paper/2308.02494/) (2023)
- [Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Rendering](https://mlsanity.com/paper/2504.13339/) (2025)
- [ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization](https://mlsanity.com/paper/2607.18466/) (2026)
- [ANTIC: Adaptive Neural Temporal In-situ Compressor](https://mlsanity.com/paper/2604.09543/) (2026)
- [Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation](https://mlsanity.com/paper/2607.01164/) (2026)
- [3D Gaussian Splatting for Scientific Particle Data Compression and Rendering](https://mlsanity.com/paper/2607.22956/) (2026)
- [3D Gaussian Particle Approximation of VDB Datasets: A Study for Scientific Visualization](https://mlsanity.com/paper/2504.04857/) (2025)
- [3D Gaussian Modeling and Ray Marching of OpenVDB datasets for Scientific Visualization](https://mlsanity.com/paper/2509.11377/) (2025)
- [Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation](https://mlsanity.com/paper/2608.14112/) (2026)

## Abstract (arXiv)

In scientific simulation, regular grids, unstructured meshes, and particle-based formats are chosen to represent field data for computational efficiency, geometry/adaptive flexibility, and following motion/deformation, respectively. Each of these field data formats is often handled through separate data-specific processing pipelines. We present a unified sample-based Gaussian encoding method that represents these data forms under a single fixed-budget formulation. The method initializes and refines Gaussian primitives directly from the input samples while preserving a prescribed primitive count and encoded size to achieve a desired level of data reduction. Across structured, unstructured, and particle data, the sample-based formulation improves reconstruction accuracy with measurably fewer primitives in comparison to prior formulations, achieving up to 4.8 dB higher PSNR with an approximate 44x reduction in primitive count. For time-varying data, warm-starting from the previous timestep reduces the optimization required to reach independently trained reconstruction quality. Together, these results demonstrate a unified fixed-budget Gaussian encoding framework for structured, particle, unstructured, and time-varying scientific data with predictable storage, higher reconstruction accuracy, and improved temporal encoding efficiency.
