# Cascaded Non-Line-of-Sight Imaging

arXiv: https://arxiv.org/abs/2609.16017 · HTML: https://mlsanity.com/paper/2609.16017/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 32 references that are in the map.
- First posted on arXiv 3 Sep 2026.

## Builds on (most cited first, 10 of 10)

- [Virtual Wave Optics for Non-Line-of-Sight Imaging](https://mlsanity.com/paper/1810.07535/) (2018)
- [Non-line-of-Sight Imaging via Neural Transient Fields](https://mlsanity.com/paper/2101.00373/) (2021)
- [Fast Back-Projection for Non-Line of Sight Reconstruction](https://mlsanity.com/paper/1703.02016/) (2017)
- [Deep Non-Line-of-Sight Reconstruction](https://mlsanity.com/paper/2001.09067/) (2020)
- [Recent Advances in Imaging Around Corners](https://mlsanity.com/paper/1910.05613/) (2019)
- [A Computational Model of a Single-Photon Avalanche Diode Sensor for Transient Imaging](https://mlsanity.com/paper/1703.02635/) (2017)
- [Recent Advances in Transient Imaging: A Computer Graphics and Vision Perspective](https://mlsanity.com/paper/1611.00939/) (2016)
- [Differentiable Transient Rendering](https://mlsanity.com/paper/2206.06193/) (2022)
- [Virtual Light Transport Matrices for Non-Line-Of-Sight Imaging](https://mlsanity.com/paper/2103.12622/) (2021)
- [Self-Calibrating, Fully Differentiable NLOS Inverse Rendering](https://mlsanity.com/paper/2309.12047/) (2023)

## Abstract (arXiv)

Time-of-flight non-line-of-sight (NLOS) imaging recovers information from hidden objects by analyzing the time of flight of indirect photons scattered on a visible (relay) wall. Most methods make the simplifying assumption that photons travel exclusively three-bounce paths, thus ignoring other useful information encoded in higher-order photons (with, e.g., four- or five-bounce paths). We present a novel cascaded NLOS imaging approach that leverages higher-order information and allows imaging a broader range of single- and multi-corner scenarios. We combine ultra-fast laser scanning with recent time-gated 2D sensor arrays to capture the scene's impulse response on a visible relay wall. From the captured impulse response, our method computes an analogous virtual impulse response at any other hidden wall. This effectively allows us to concatenate a second, virtual NLOS imaging system that leverages higher-order illumination. We validate our cascaded imaging method both in simulation and with a real prototype, demonstrating NLOS imaging with fourth- and fifth-bounce illumination of objects in challenging orientations and hidden around two corners. We also analyze how wave-based NLOS imaging interacts with rough hidden walls, which explains and helps overcome existing visibility limitations. We further illustrate how to image hidden objects from different perspectives, thus observing previously unseen features, by relying on multiple hidden walls.
