# Transforming harmonic coefficients for 3D splat compression

arXiv: https://arxiv.org/abs/2609.15735 · HTML: https://mlsanity.com/paper/2609.15735/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 32 references that are in the map.
- First posted on arXiv 14 Sep 2026.

## Builds on (most cited first, 22 of 22)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization](https://mlsanity.com/paper/2311.18159/) (2023)
- [ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model](https://mlsanity.com/paper/2405.20721/) (2024)
- [End-to-End Rate-Distortion Optimized 3D Gaussian Representation](https://mlsanity.com/paper/2406.01597/) (2024)
- [3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods](https://mlsanity.com/paper/2407.09510/) (2024)
- [MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation](https://mlsanity.com/paper/2409.09756/) (2024)
- [Fast Feedforward 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2410.08017/) (2024)
- [Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering](https://mlsanity.com/paper/2412.04459/) (2024)
- [TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2401.06003/) (2024)
- [LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networks](https://mlsanity.com/paper/2111.08988/) (2021)
- [Understanding Entropy Coding With Asymmetric Numeral Systems (ANS): a Statistician's Perspective](https://mlsanity.com/paper/2201.01741/) (2022)
- [A Volumetric Approach to Point Cloud Compression](https://mlsanity.com/paper/1810.00484/) (2018)
- [SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming](https://mlsanity.com/paper/2412.05808/) (2024)
- [Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization](https://mlsanity.com/paper/2504.03059/) (2025)
- [EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting](https://mlsanity.com/paper/2508.10227/) (2025)
- [Splat the Net: Radiance Fields with Splattable Neural Primitives](https://mlsanity.com/paper/2510.08491/) (2025)
- [Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition](https://mlsanity.com/paper/2507.12498/) (2025)
- [Region-Adaptive Learned Hierarchical Encoding for 3D Gaussian Splatting Data](https://mlsanity.com/paper/2510.22812/) (2025)
- [Volumetric 3D Point Cloud Attribute Compression: Learned polynomial bilateral filter for prediction](https://mlsanity.com/paper/2311.13533/) (2023)
- [Deep Unrolling of Sparsity-Induced RDO for 3D Point Cloud Attribute Coding](https://mlsanity.com/paper/2509.08685/) (2025)

## Built on by (most cited first, 1 of 1)

- [Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting](https://mlsanity.com/paper/2609.28997/) (2026)

## Abstract (arXiv)

We address the problem of color attribute compression for 3D splats. We show that all images generated by 3D splats are linear in the coefficients for each color channel, each spherical harmonic, and each splat, and we identify a basis for the space of all such images. We identify an inner product for the coefficient space that induces the squared error loss on images. We show that orthonormalizing the coefficients with respect to this innner product before coding can yield over 2 dB gain.
