# Specifying Reward Functions for RL Without Environment Sampling

arXiv: https://arxiv.org/abs/2609.15544 · HTML: https://mlsanity.com/paper/2609.15544/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 26 of its 30 references that are in the map.
- First posted on arXiv 14 Sep 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 26 of 26)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [RLHF Workflow: From Reward Modeling to Online RLHF](https://mlsanity.com/paper/2405.07863/) (2024)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [Batch Active Learning at Scale](https://mlsanity.com/paper/2107.14263/) (2021)
- [Epistemic Neural Networks](https://mlsanity.com/paper/2107.08924/) (2021)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Flow: A Modular Learning Framework for Mixed Autonomy Traffic](https://mlsanity.com/paper/1710.05465/) (2017)
- [Models of human preference for learning reward functions](https://mlsanity.com/paper/2206.02231/) (2022)
- [Beyond Preferences in AI Alignment](https://mlsanity.com/paper/2408.16984/) (2024)
- [Efficient Exploration for LLMs](https://mlsanity.com/paper/2402.00396/) (2024)
- [Safe Exploration of State and Action Spaces in Reinforcement Learning](https://mlsanity.com/paper/1402.0560/) (2014)
- [Deep Reinforcement Learning for Closed-Loop Blood Glucose Control](https://mlsanity.com/paper/2009.09051/) (2020)
- [Reinforcement Learning for Optimization of COVID-19 Mitigation policies](https://mlsanity.com/paper/2010.10560/) (2020)
- [Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models](https://mlsanity.com/paper/2301.04741/) (2023)
- [Towards Improving Reward Design in RL: A Reward Alignment Metric for RL Practitioners](https://mlsanity.com/paper/2503.05996/) (2025)
- [Batch Active Learning of Reward Functions from Human Preferences](https://mlsanity.com/paper/2402.15757/) (2024)
- [Safety-Aware Preference-Based Learning for Safety-Critical Control](https://mlsanity.com/paper/2112.08516/) (2021)
- [A Unified Linear Programming Framework for Offline Reward Learning from Human Demonstrations and Feedback](https://mlsanity.com/paper/2405.12421/) (2024)
- [Influencing Humans to Conform to Preference Models for RLHF](https://mlsanity.com/paper/2501.06416/) (2025)

## Abstract (arXiv)

Enabling human stakeholders to specify reward functions that lead to their desired outcomes is a key challenge in deploying reinforcement learning agents. Preference-based methods such as online RLHF can reduce the burden of manual reward design, but they require repeatedly training policies, sampling trajectories from the real world, and eliciting feedback, making them impractical in settings where environment interaction is computationally expensive or unsafe. We introduce Experience-Free Autonomous Reward Specification (EARS), a method for learning reward functions from preferences without environment interaction. Our approach uses a structured LLM-mediated process to construct a small set of expressive reward features from a task description and the environment observation space, then strategically samples imagined trajectories in this feature space and learns feature weights from preferences over the imagined trajectory pairs. We evaluate on three long-horizon domains: pandemic lockdown regulation design, insulin administration for diabetes patients, and autonomous vehicle control on a highway. We compare EARS to baselines that also enable reward specification without environment interaction--namely, methods that directly prompt an LLM to generate a reward function. When learning from either ground-truth preference labels or preferences labeled by a LLM, EARS designs reward functions that are more aligned with the ground truth reward function that produced the preferences or LLM context than these baselines. These results suggest that preference-based reward specification remains effective without environment sampling, enabling practical reward design in settings where collecting real trajectories is costly or infeasible.
