# SparseTalk - Sparsifying 3D Gaussian Language Fields for Efficient 3D Visual Question Answering

arXiv: https://arxiv.org/abs/2609.15137 · HTML: https://mlsanity.com/paper/2609.15137/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 37 references that are in the map.
- First posted on arXiv 14 Sep 2026.

## Builds on (most cited first, 30 of 30)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [An Image is Worth 1/2 Tokens After Layer 2: Plug-and-Play Inference Acceleration for Large Vision-Language Models](https://mlsanity.com/paper/2403.06764/) (2024)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks](https://mlsanity.com/paper/2311.06242/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [VisionZip: Longer is Better but Not Necessary in Vision Language Models](https://mlsanity.com/paper/2412.04467/) (2024)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes](https://mlsanity.com/paper/2405.17958/) (2024)
- [3D Concept Learning and Reasoning from Multi-View Images](https://mlsanity.com/paper/2303.11327/) (2023)
- [SplatTalk: 3D VQA with Gaussian Splatting](https://mlsanity.com/paper/2503.06271/) (2025)
- [Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis](https://mlsanity.com/paper/2503.22420/) (2025)
- [Advancing 3D Scene Understanding with MV-ScanQA Multi-View Reasoning Evaluation and TripAlign Pre-training Dataset](https://mlsanity.com/paper/2508.11058/) (2025)
- [What Do Visual Tokens Really Encode? Uncovering Sparsity and Redundancy in Multimodal Large Language Models](https://mlsanity.com/paper/2603.00510/) (2026)
- [ChatSplat: 3D Conversational Gaussian Splatting](https://mlsanity.com/paper/2412.00734/) (2024)
- [Geometry-Guided 3D Visual Token Pruning for Video-Language Models](https://mlsanity.com/paper/2604.18260/) (2026)
- [MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMs](https://mlsanity.com/paper/2607.08970/) (2026)
- [CRISP: Pre-LLM Yet Text-Driven Visual Token Pruning for Efficient LVLM Inference](https://mlsanity.com/paper/2607.16326/) (2026)
- [SeGPruner: Semantic-Geometric Visual Token Pruner for 3D Question Answering](https://mlsanity.com/paper/2603.29437/) (2026)
- [AnchorPrune: Relevance-Anchored Contextual Expansion for Visual Token Pruning](https://mlsanity.com/paper/2607.07033/) (2026)
- [Seeing Once is Enough? Online Geometry-Aware Token Pruning for 3D Question Answering](https://mlsanity.com/paper/2607.04079/) (2026)

## Abstract (arXiv)

3D Gaussian language fields provide an explicit, spatially grounded representation for 3D visual question answering (VQA), but their dense semantic features can require tens of thousands of embeddings per scene, resulting in substantial storage, memory, and inference costs. We investigate how much of this representation is actually necessary for downstream reasoning. Starting from a full embedding representation, we systematically sparsify its semantic embeddings, including the previously underexplored regime below a single image-equivalent block down to 8 visual tokens. We compare random, geometric, semantic, and joint spatial-semantic selection strategies and introduce an object-based sparsification method that distributes the token budget across detected object instances while retaining background context. Experiments on ScanQA and MV-ScanQA reveal substantial redundancy in dense Gaussian language fields. Strong VQA performance is retained with only a few hundred semantic embeddings, corresponding to less than 1% of the original representation. Object-based selection performs well relative to others, with only modest observed changes down to 256 tokens. At this budget, SparseTalk retains 0.80% of SplatTalk's 32,076-token inference input and 0.332% of the mean 77,207-Gaussian dense field, increasing inference throughput while reducing decoded-feature memory 125-fold.
