# Exploring Multimodal Turn-Taking Cues in Face-to-Face Conversation using Voice Activity Projection

arXiv: https://arxiv.org/abs/2609.14666 · HTML: https://mlsanity.com/paper/2609.14666/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 26 references that are in the map.
- First posted on arXiv 13 Sep 2026.

## Builds on (most cited first, 11 of 11)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [Voice Activity Projection: Self-supervised Learning of Turn-taking Events](https://mlsanity.com/paper/2205.09812/) (2022)
- [How Much Does Prosody Help Turn-taking? Investigations using Voice Activity Projection Models](https://mlsanity.com/paper/2209.05161/) (2022)
- [Real-time and Continuous Turn-taking Prediction Using Voice Activity Projection](https://mlsanity.com/paper/2401.04868/) (2024)
- [Turn-taking and Backchannel Prediction with Acoustic and Large Language Model Fusion](https://mlsanity.com/paper/2401.14717/) (2024)
- [Applying General Turn-taking Models to Conversational Human-Robot Interaction](https://mlsanity.com/paper/2501.08946/) (2025)
- [Predicting Turn-Taking and Backchannel in Human-Machine Conversations Using Linguistic, Acoustic, and Visual Signals](https://mlsanity.com/paper/2505.12654/) (2025)
- [Visual Cues Enhance Predictive Turn-Taking for Two-Party Human Interaction](https://mlsanity.com/paper/2505.21043/) (2025)
- [Visual Cues Support Robust Turn-taking Prediction in Noise](https://mlsanity.com/paper/2505.22088/) (2025)
- ["Dyadosyncrasy", Idiosyncrasy and Demographic Factors in Turn-Taking](https://mlsanity.com/paper/2505.24736/) (2025)

## Abstract (arXiv)

Turn-taking is a fundamental component of spoken interaction, and while humans naturally rely on both verbal and non-verbal signals, dialogue systems usually depend on audio cues alone. This paper investigates whether visual features from face-to-face conversations can enhance turn-taking prediction beyond what is achievable from audio-only. We extend the Voice Activity Projection (VAP) model, a self-supervised transformer-based model for predicting future voice activity, by incorporating visual features extracted from the large-scale Meta Seamless Interaction dataset of dyadic face-to-face conversations. The visual features include gaze direction, head movement, body and hand pose, and facial action units (FAU). For incorporating the visual features, we explore concatenation, cross-attention fusion, delta features, and trainable gating mechanisms. Results show that visual information improves performance over the audio-only baseline, with FAU being significantly more informative than other feature groups. Body and gaze features nevertheless contribute complementary information, as the model combining all features performs best. Furthermore, results indicate that performance on specific tasks varies depending on whether training and test data come from improvised (acted) or naturalistic (non-acted) conversations.
