# τ-Elicitation: Benchmarking multi-turn entity extraction in voice agents

arXiv: https://arxiv.org/abs/2609.13602 · HTML: https://mlsanity.com/paper/2609.13602/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 21 references that are in the map.
- First posted on arXiv 11 Sep 2026.

## Builds on (most cited first, 11 of 11)

- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [SLUE: New Benchmark Tasks for Spoken Language Understanding Evaluation on Natural Speech](https://mlsanity.com/paper/2111.10367/) (2021)
- [SpokenWOZ: A Large-Scale Speech-Text Benchmark for Spoken Task-Oriented Dialogue Agents](https://mlsanity.com/paper/2305.13040/) (2023)
- [Full-Duplex-Bench-v3: Benchmarking Tool Use for Full-Duplex Voice Agents Under Real-World Disfluency](https://mlsanity.com/paper/2604.04847/) (2026)
- [τ-Voice: Benchmarking Full-Duplex Voice Agents on Real-World Domains](https://mlsanity.com/paper/2603.13686/) (2026)
- [EVA-Bench: A New End-to-end Framework for Evaluating Voice Agents](https://mlsanity.com/paper/2605.13841/) (2026)
- [A Slot Is Not Built in One Utterance: Spoken Language Dialogs with Sub-Slots](https://mlsanity.com/paper/2203.10759/) (2022)
- [DuplexWorld: Can voice agents help you get through the day?](https://mlsanity.com/paper/2608.10716/) (2026)
- ["I've Heard of You!": Generate Spoken Named Entity Recognition Data for Unseen Entities](https://mlsanity.com/paper/2412.19102/) (2024)

## Abstract (arXiv)

Voice agents often need to collect names, addresses, identifiers, dates, and times exactly, yet end-to-end benchmarks obscure where capture fails. We introduce τ-Elicitation, a 200-task voice benchmark spanning 10 entity types, controlled difficulty, caller realisms, and three environments. A matched text agent passes all tasks, but four voice configurations achieve robust exact success from 0.14 to 0.41. Agents increase verification for hard and unfamiliar entities and sometimes for incorrect captures, but not for their weakest caller voice; only 24 to 37 percent of verified errors are repaired. A scaffold that prescribes spelling, read-back, correction, and confirmation raises robust Pass3 by 14 to 31 points, at a cost of 21 to 28 seconds per call. Realisms such as spelling variations and restarts do not detectably affect exact success; mispronunciation increases repair effort. These results identify strategy selection and successful recovery as the central bottlenecks in exact spoken entity collection.
