# RIGOR: Rig-Informed Geometry for Omnidirectional Reconstruction

arXiv: https://arxiv.org/abs/2609.13504 · HTML: https://mlsanity.com/paper/2609.13504/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 23 references that are in the map.
- First posted on arXiv 11 Sep 2026.

## Builds on (most cited first, 21 of 21)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [Optimal Transport Aggregation for Visual Place Recognition](https://mlsanity.com/paper/2311.15937/) (2023)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos](https://mlsanity.com/paper/2412.09401/) (2024)
- [OpenVSLAM: A Versatile Visual SLAM Framework](https://mlsanity.com/paper/1910.01122/) (2019)
- [VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstruction](https://mlsanity.com/paper/2601.19887/) (2026)
- [Omnidirectional DSO: Direct Sparse Odometry with Fisheye Cameras](https://mlsanity.com/paper/1808.02775/) (2018)
- [PanoVGGT: Feed-Forward 3D Reconstruction from Panoramic Imagery](https://mlsanity.com/paper/2603.17571/) (2026)
- [VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimation](https://mlsanity.com/paper/2603.18943/) (2026)
- [PatchMatch-Stereo-Panorama, a fast dense reconstruction from 360deg video images](https://mlsanity.com/paper/2211.16266/) (2022)
- [PanoAir: A Panoramic Visual-Inertial SLAM with Cross-Time Real-World UAV Dataset](https://mlsanity.com/paper/2604.00852/) (2026)

## Built on by (most cited first, 1 of 1)

- [Many Eyes, One World: Feed-Forward 3D Reconstruction from Mixed Cameras](https://mlsanity.com/paper/2609.35658/) (2026)

## Abstract (arXiv)

Recent developments in feed-forward 3D reconstruction resulted in models which can recover dense scene representations and camera motion solely from an image stream. However, such predictions are prone to becoming inconsistent over long trajectories, specifically in demanding environments with repetitive structures, weak textures and dynamic objects or people. One way to mitigate those challenges is to use an omnidirectional camera, which provides wide spatial coverage and captures richer visual information. Yet, the majority of models do not offer support for 360-degree imagery or require additional fine-tuning. To bridge these two aspects, we present RIGOR: a large-scale reconstruction pipeline for gravity-aligned omnidirectional videos that retains a frozen feed-forward perspective backbone and exploits each panorama as a four-view virtual rig. The rig structure is used to detect and repair locally inconsistent predictions, to retrieve loop closures through cyclic four-view consensus, and to geometrically verify candidate revisits before global optimization. Verified constraints drive a Sim(3) pose graph that corrects accumulated rotation, translation, and scale drift along the sequence. We demonstrate that the proposed consistency mechanisms improve both trajectory accuracy and reconstructed geometry over a feed-forward baseline on challenging construction-site sequences. The code is made available under this link: https://github.com/TangentH/RIGOR.
