# Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2609.13262 · HTML: https://mlsanity.com/paper/2609.13262/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 38 references that are in the map.
- First posted on arXiv 6 Sep 2026.

## Builds on (most cited first, 24 of 24)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs](https://mlsanity.com/paper/2304.10532/) (2023)
- [Text2Immersion: Generative Immersive Scene with 3D Gaussians](https://mlsanity.com/paper/2312.09242/) (2023)
- [GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors](https://mlsanity.com/paper/2508.09667/) (2025)
- [Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs](https://mlsanity.com/paper/2503.05082/) (2025)
- [Neural Visibility Field for Uncertainty-Driven Active Mapping](https://mlsanity.com/paper/2406.06948/) (2024)
- [GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting](https://mlsanity.com/paper/2508.14717/) (2025)
- [View-consistent Object Removal in Radiance Fields](https://mlsanity.com/paper/2408.02100/) (2024)
- [GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction](https://mlsanity.com/paper/2512.25073/) (2025)

## Abstract (arXiv)

3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exhibiting holes in unobserved regions and artifacts in observable areas. Recent works formulate this task as extrapolation and interpolation and try to address it with generative models, but remain limited in extrapolation scale and quality. They repeat a generate-reconstruct-shift cycle to progressively build a scene, which introduces accumulated errors with every step conditioning on previous outcomes. In this work, we propose a holistic framework for extrapolation and interpolation. We devise an independent camera view detection mechanism to enable parallel conflict-free extrapolation, circumventing the reliance on the aforementioned error-prone cycle. Building upon this, we design a hierarchical pipeline that extrapolates independent and dependent camera views separately. Additionally, previous methods overlook inconsistency between generated and original images, resulting in compromising well-reconstructed areas. We propose a plug-and-play Quality-Aware Mask (QA-Mask) module, enabling selective utilization of generated data. By calibrating learning weights with pixel-wise rendering quality, it prevents generation-induced degradations on well-constructed areas. Extensive experiments demonstrate the superior performance of our framework, with QA-Mask generalizing to multiple generative reconstruction models.
