# Curriculum-Based Adversarial Heterogeneous Agent Reinforcement Learning for Autonomous Quad-Copter Landing in Maritime Settings

arXiv: https://arxiv.org/abs/2609.12758 · HTML: https://mlsanity.com/paper/2609.12758/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 21 references that are in the map.
- First posted on arXiv 11 Sep 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 13 of 13)

- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)
- [Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.09870/) (2023)
- [Collaborative Target Search with a Visual Drone Swarm: An Adaptive Curriculum Embedded Multistage Reinforcement Learning Approach](https://mlsanity.com/paper/2204.12181/) (2022)
- [Visual Servoing Approach for Autonomous UAV Landing on a Moving Vehicle](https://mlsanity.com/paper/2104.01272/) (2021)
- [Heterogeneous Adversarial Play in Interactive Environments](https://mlsanity.com/paper/2510.18407/) (2025)
- [DroneTrap: Drone Catching in Midair by Soft Robotic Hand with Color-Based Force Detection and Hand Gesture Recognition](https://mlsanity.com/paper/2102.03923/) (2021)
- [Learning Dexterous Bimanual Catch Skills through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2502.11437/) (2025)
- [HARL-A: An Extensible Benchmark Framework for Heterogeneous Multi-Agent Adversarial Reinforcement Learning in IsaacLab](https://mlsanity.com/paper/2510.01264/) (2025)
- [Curriculum-Guided Heterogeneous Multi-Agent Intelligence for Multi-UAV Cooperative ISAC](https://mlsanity.com/paper/2605.17905/) (2026)

## Abstract (arXiv)

Recovering unmanned aerial vehicles (UAVs) in maritime environments is challenging due to wind turbulence and ship-deck motion, making it a valuable test case for alternative control and learning approaches as conventional landing approaches often become unreliable. We study simulated mid-air capture of quadrotor UAVs by a ship-mounted robotic arm, learning robust cooperative control policies with Heterogeneous-Agent Proximal Policy Optimization (HAPPO) Reinforcement Learning. We train with HAPPO using a curriculum and an adversarial wind agent (HARL-AC) in NVIDIA Isaac Lab, and compare the obtained control policies against those generated through curriculum-based domain randomization and a benchmark trained on a single sea state. In-distribution evaluation on sea states 0/4/5 shows comparable success for HARL-AC and domain randomization of up to 97.5%. On out-of-distribution sea states 7/8/10, HARL-AC generalizes better, achieving up to 16% higher median success rate at sea state 10, and substantially lower crash rates of up to 14% compared to the domain randomization policy. Furthermore, we show that the adversarially trained policy shows more cautious behavior, slightly increasing timeouts by <3%, but yields safer recovery behavior in severe, unseen conditions.
