# Adaptive Agent Design

arXiv: https://arxiv.org/abs/2609.12486 · HTML: https://mlsanity.com/paper/2609.12486/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 21 references that are in the map.
- First posted on arXiv 11 Sep 2026.

## Builds on (most cited first, 13 of 13)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Stochastic First- and Zeroth-order Methods for Nonconvex Stochastic Programming](https://mlsanity.com/paper/1309.5549/) (2013)
- [Optimal rates for zero-order convex optimization: the power of two function evaluations](https://mlsanity.com/paper/1312.2139/) (2013)
- [Approximate information state for approximate planning and reinforcement learning in partially observed systems](https://mlsanity.com/paper/2010.08843/) (2020)
- [Simple Agent, Complex Environment: Efficient Reinforcement Learning with Agent States](https://mlsanity.com/paper/2102.05261/) (2021)
- [Convergence of Finite Memory Q-Learning for POMDPs and Near Optimality of Learned Policies under Filter Stability](https://mlsanity.com/paper/2103.12158/) (2021)
- [Information State Embedding in Partially Observable Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2004.01098/) (2020)
- [Reinforcement Learning in Non-Markovian Environments](https://mlsanity.com/paper/2211.01595/) (2022)
- [Agent-state based policies in POMDPs: Beyond belief-state MDPs](https://mlsanity.com/paper/2409.15703/) (2024)
- [Scalable Policy-Based RL Algorithms for POMDPs](https://mlsanity.com/paper/2510.06540/) (2025)
- [Value of Information in Games with Multiple Strategic Information Providers](https://mlsanity.com/paper/2306.14886/) (2023)
- [Learning How to Strategically Disclose Information](https://mlsanity.com/paper/2403.08741/) (2024)
- [Harnessing Information in Incentive Design](https://mlsanity.com/paper/2509.02493/) (2025)

## Abstract (arXiv)

We consider an agent acting against a general non-Markovian environment. The agent maintains its agent states, but is free to choose a transition kernel across those states and optimize its state-feedback control policies. We study the bi-level agent design problem that optimizes the transition kernel and the policy it induces, given said kernel with offline data of observations and actions obtained via a behavioral policy. For general environments, we show that a soft Q-learning algorithm converges almost surely to the fixed point of a soft Bellman equation defined by the stationary averages that the behavioral policy and the chosen kernel induce, and we delineate what separates the resulting policy from an optimal one. In partially observed Markov decision problems, we analyze convergence properties of parametrized transition kernel design via zero-th order and Bayesian optimization techniques.
