# Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

arXiv: https://arxiv.org/abs/2609.12036 · HTML: https://mlsanity.com/paper/2609.12036/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 28 of its 61 references that are in the map.
- First posted on arXiv 10 Sep 2026.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)
- Mixture-of-experts / [MoE in reinforcement learning and robotics](https://mlsanity.com/moe/moe-in-reinforcement-learning-and-robotics/)

## Builds on (most cited first, 28 of 28)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [DeepSeekMoE: Towards Ultimate Expert Specialization in Mixture-of-Experts Language Models](https://mlsanity.com/paper/2401.06066/) (2024)
- [DeepSeek-V3 Technical Report](https://mlsanity.com/paper/2412.19437/) (2024)
- [RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation](https://mlsanity.com/paper/2506.18088/) (2025)
- [AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems](https://mlsanity.com/paper/2503.06669/) (2025)
- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [Ctrl-World: A Controllable Generative World Model for Robot Manipulation](https://mlsanity.com/paper/2510.10125/) (2025)
- [RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twins (early version)](https://mlsanity.com/paper/2409.02920/) (2024)
- [Scaling Diffusion Transformers to 16 Billion Parameters](https://mlsanity.com/paper/2407.11633/) (2024)
- [WorldGym: World Model as An Environment for Policy Evaluation](https://mlsanity.com/paper/2506.00613/) (2025)
- [World-Gymnast: Training Robots with Reinforcement Learning in a World Model](https://mlsanity.com/paper/2602.02454/) (2026)
- [Scalable Policy Evaluation with Video World Models](https://mlsanity.com/paper/2511.11520/) (2025)
- [BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks](https://mlsanity.com/paper/2602.03793/) (2026)
- [Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence](https://mlsanity.com/paper/2607.07675/) (2026)
- [ProcVLM: Learning Procedure-Grounded Progress Rewards for Robotic Manipulation](https://mlsanity.com/paper/2605.08774/) (2026)
- [Masked Visual Actions for Unified World Modeling](https://mlsanity.com/paper/2607.19343/) (2026)
- [Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action](https://mlsanity.com/paper/2605.15153/) (2026)
- [OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics](https://mlsanity.com/paper/2606.04463/) (2026)
- [RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation](https://mlsanity.com/paper/2607.01060/) (2026)
- [GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions](https://mlsanity.com/paper/2608.06332/) (2026)
- [M4World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming](https://mlsanity.com/paper/2607.14005/) (2026)
- [V-Dreamer: Automating Robotic Simulation and Trajectory Synthesis via Video Generation Priors](https://mlsanity.com/paper/2603.18811/) (2026)
- [ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models](https://mlsanity.com/paper/2606.28804/) (2026)

## Built on by (most cited first, 1 of 1)

- [HappyWorld-Bench](https://mlsanity.com/paper/2609.24308/) (2026)

## Abstract (arXiv)

In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yield a four-step autoregressive simulator, achieving a 5.67-fold speedup over the 35-step model. Benefiting from these designs, we train on approximately one million real-world and simulated trajectories and obtain large gains in action controllability and video quality: PSNR improves over the strongest evaluated baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin, with the adapted EWMBench DYN score up 0.426 on RoboTwin. Relying on this, four downstream applications on RoboTwin succeed: 500 generated trajectories added to 50 demonstrations per task raise policy success from 70% to 93%; policy evaluation reaches a Pearson correlation of 0.994 across five checkpoints; and relative success gains reach 47.7% for action selection and 20.3% for policy improvement. Qualitative generalization across trajectory, scene, object, embodiment, and viewpoint shifts highlights its potential as a general-purpose world model simulator.
