# Identifying Habit, Physics, and Nuisance in Robot World Models

arXiv: https://arxiv.org/abs/2609.09210 · HTML: https://mlsanity.com/paper/2609.09210/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 3 of its 27 references that are in the map.
- First posted on arXiv 6 Sep 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 3 of 3)

- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)

## Built on by (most cited first, 1 of 1)

- [Underwater C3-JEPA: An Object-Centric Cross-View World Model for ROV Salvage](https://mlsanity.com/paper/2609.30214/) (2026)

## Abstract (arXiv)

Teleoperated demonstrations are often multimodal even when the underlying dynamics are nearly deterministic given the executed action. We argue that this multimodality typically mixes three factors--operator habit in action selection, shared physics, and observation nuisance--and that entangled next-observation predictors absorb all three. We formalize the split with a structural causal model a=g(h,z,u), z'=f(z,a), o=r(z,c), and test it with complementary interventions: replacing or shuffling actions at fixed state sharply increases next-state error, whereas appearance and camera changes should not; habit-aware reverse scoring improves ranking of feasible pasts without rewriting the dynamics. The associated adaptation rule is to freeze a shared physics readout and update only a thin interface. On StackCube, DROID, and RH20T this rule improves low-shot transfer relative to training from scratch, retains cleaner dynamics under corrupted adaptation data, and extends from proprioception to pixel observations with multi-view and multi-step checks. We do not equate latent actions with operator habit, and we do not target large-scale video generation benchmarks.
