# Guiding Worker Self-Selection in Crowdsourcing Contests: An LLM-Augmented Algorithmic Approach

arXiv: https://arxiv.org/abs/2609.07749 · HTML: https://mlsanity.com/paper/2609.07749/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 53 references that are in the map.
- First posted on arXiv 7 Sep 2026.

## Builds on (most cited first, 11 of 11)

- [A Survey on Large Language Models for Code Generation](https://mlsanity.com/paper/2406.00515/) (2024)
- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [AnnoLLM: Making Large Language Models to Be Better Crowdsourced Annotators](https://mlsanity.com/paper/2303.16854/) (2023)
- [Monte Carlo Tree Search for Comprehensive Exploration in LLM-Based Automatic Heuristic Design](https://mlsanity.com/paper/2501.08603/) (2025)
- [Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback](https://mlsanity.com/paper/2404.10271/) (2024)
- [A Systematic Survey on Large Language Models for Algorithm Design](https://mlsanity.com/paper/2410.14716/) (2024)
- [Generative Social Choice](https://mlsanity.com/paper/2309.01291/) (2023)
- [TokenSHAP: Interpreting Large Language Models with Monte Carlo Shapley Value Estimation](https://mlsanity.com/paper/2407.10114/) (2024)
- [LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacra](https://mlsanity.com/paper/2507.15815/) (2025)
- [Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?](https://mlsanity.com/paper/2402.15467/) (2024)
- [Reinforcement Nash Equilibrium Solver](https://mlsanity.com/paper/2405.03518/) (2024)

## Abstract (arXiv)

Crowdsourcing platforms coordinate large pools of online workers who strategically choose which contests to enter and how much effort to invest. This self-selection can leave important contests with too few participants or too little effort, while workers may regret entering contests that leave them worse off than available alternatives. We study how platforms can recommend contests to workers using self-selection in Tullock contests (SSTC), a two-stage model in which workers first choose contests and then compete within them. We introduce GRAF, a greedy polynomial-time framework that constructs self-selection outcomes by ordering workers according to a score vector, with guarantees of zero worker regret and platform optimality in special cases of SSTC. Because effective orderings are difficult to design under worker heterogeneity, we propose LLMScore, an LLM-driven evolutionary framework that automatically designs GRAF's scoring algorithm. LLMScore addresses two challenges: jointly optimizing platform utility and worker satisfaction, and evaluating worker regret when exact computation is intractable. Trained only on small instances of one setting, it transfers to larger and structurally different settings; moreover, its output is human-readable code that platform operators can inspect and modify. Across 1,000 synthetic instances spanning four settings, GRAF with LLMScore consistently achieves high-quality, often near-optimal, outcomes with low worker regret, benefiting both platforms and workers.
