# MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Games

arXiv: https://arxiv.org/abs/2609.06563 · HTML: https://mlsanity.com/paper/2609.06563/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 28 of its 52 references that are in the map.
- First posted on arXiv 6 Sep 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 28 of 28)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [RRHF: Rank Responses to Align Language Models with Human Feedback without tears](https://mlsanity.com/paper/2304.05302/) (2023)
- [SLiC-HF: Sequence Likelihood Calibration with Human Feedback](https://mlsanity.com/paper/2305.10425/) (2023)
- [Statistical Rejection Sampling Improves Preference Optimization](https://mlsanity.com/paper/2309.06657/) (2023)
- [KTO: Model Alignment as Prospect Theoretic Optimization](https://mlsanity.com/paper/2402.01306/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [AvalonBench: Evaluating LLMs Playing the Game of Avalon](https://mlsanity.com/paper/2310.05036/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)
- [Among Us: A Sandbox for Measuring and Detecting Agentic Deception](https://mlsanity.com/paper/2504.04072/) (2025)
- [Robust Multi-Agent Reinforcement Learning via Adversarial Regularization: Theoretical Foundation and Stable Algorithms](https://mlsanity.com/paper/2310.10810/) (2023)
- [Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization](https://mlsanity.com/paper/2502.04686/) (2025)
- [MultiMind: Enhancing Werewolf Agents with Multimodal Reasoning and Theory of Mind](https://mlsanity.com/paper/2504.18039/) (2025)
- [Multi-agent KTO: Reinforcing Strategic Interactions of Large Language Model in Language Game](https://mlsanity.com/paper/2501.14225/) (2025)
- [Bayesian Social Deduction with Graph-Informed Language Models](https://mlsanity.com/paper/2506.17788/) (2025)
- [One Model, All Roles: Multi-Turn, Multi-Agent Self-Play Reinforcement Learning for Conversational Social Intelligence](https://mlsanity.com/paper/2602.03109/) (2026)
- [Generalized Per-Agent Advantage Estimation for Multi-Agent Policy Optimization](https://mlsanity.com/paper/2603.02654/) (2026)
- [Shaping Zero-Shot Coordination via State Blocking](https://mlsanity.com/paper/2605.11688/) (2026)

## Abstract (arXiv)

Social deduction games (SDGs) require agents to reason under partial observability by maintaining relational beliefs about hidden roles and team alignments. While recent LLM-agent approaches improve gameplay through prompting and preference optimization, they often optimize actions and in-game speech without explicitly grounding them in such beliefs. This frequently leads to strategically inconsistent behavior, especially for compact LLM agents. We introduce Multi-Agent Relational Belief Optimization (MARBO), a belief-grounded preference optimization framework that leverages relational beliefs to guide strategic decisions and in-game speech. MARBO provides preference feedback only when behaviors are supported by reliable relational beliefs and lead to strategically favorable social outcomes, encouraging more consistent learning under uncertainty. Experiments on representative SDGs show that MARBO enables compact LLM agents to consistently outperform existing baselines. The Code is available on https://github.com/PleaseTakemeAway/MARBO.
