# Local and Global Stability in Performative Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.06467 · HTML: https://mlsanity.com/paper/2609.06467/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multi-agent reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 29 of its 39 references that are in the map.
- First posted on arXiv 6 Sep 2026.

## Placed in

- Deep reinforcement learning methods / [Multi-agent reinforcement learning](https://mlsanity.com/deeprl/multi-agent-reinforcement-learning/)

## Builds on (most cited first, 29 of 29)

- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Performative Prediction](https://mlsanity.com/paper/2002.06673/) (2020)
- [Policy Mirror Descent for Reinforcement Learning: Linear Convergence, New Sampling Complexity, and Generalized Problem Classes](https://mlsanity.com/paper/2102.00135/) (2021)
- [Adaptive Trust Region Policy Optimization: Global Convergence and Faster Rates for Regularized MDPs](https://mlsanity.com/paper/1909.02769/) (2019)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Outside the Echo Chamber: Optimizing the Performative Risk](https://mlsanity.com/paper/2102.08570/) (2021)
- [Stochastic Optimization for Performative Prediction](https://mlsanity.com/paper/2006.06887/) (2020)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Performative Prediction in a Stateful World](https://mlsanity.com/paper/2011.03885/) (2020)
- [Flow: A Modular Learning Framework for Mixed Autonomy Traffic](https://mlsanity.com/paper/1710.05465/) (2017)
- [Degenerate Feedback Loops in Recommender Systems](https://mlsanity.com/paper/1902.10730/) (2019)
- [Stochastic optimization with decision-dependent distributions](https://mlsanity.com/paper/2011.11173/) (2020)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Multiplayer Performative Prediction: Learning in Decision-Dependent Games](https://mlsanity.com/paper/2201.03398/) (2022)
- [Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos](https://mlsanity.com/paper/2201.10483/) (2022)
- [How to Learn when Data Gradually Reacts to Your Model](https://mlsanity.com/paper/2112.07042/) (2021)
- [Performative Reinforcement Learning](https://mlsanity.com/paper/2207.00046/) (2022)
- [Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Games](https://mlsanity.com/paper/1905.08396/) (2019)
- [Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability Distributions](https://mlsanity.com/paper/1303.3055/) (2013)
- [Implicit Poisoning Attacks in Two-Agent Reinforcement Learning: Adversarial Policies for Training-Time Attacks](https://mlsanity.com/paper/2302.13851/) (2023)
- [Performative Reinforcement Learning in Gradually Shifting Environments](https://mlsanity.com/paper/2402.09838/) (2024)
- [Stochastic Optimization Schemes for Performative Prediction with Nonconvex Loss](https://mlsanity.com/paper/2405.17922/) (2024)
- [Performative Reinforcement Learning with Linear Markov Decision Process](https://mlsanity.com/paper/2411.05234/) (2024)
- [On Corruption-Robustness in Performative Reinforcement Learning](https://mlsanity.com/paper/2505.05609/) (2025)
- [Performative Policy Gradient: Optimality in Performative Reinforcement Learning](https://mlsanity.com/paper/2512.20576/) (2025)
- [Independent Learning in Performative Markov Potential Games](https://mlsanity.com/paper/2504.20593/) (2025)
- [Zeroth-Order Methods for Nonconvex Stochastic Problems with Decision-Dependent Distributions](https://mlsanity.com/paper/2412.20330/) (2024)
- [The Stability of Online Algorithms in Performative Prediction](https://mlsanity.com/paper/2602.24207/) (2026)
- [Achieve Performatively Optimal Policy for Performative Reinforcement Learning](https://mlsanity.com/paper/2510.04430/) (2025)

## Abstract (arXiv)

In performative reinforcement learning the deployed policy shapes the environment that generates the learner's future data, and the natural solution concept is a performatively stable policy that is optimal in the environment it induces. Existing convergence guarantees rely on Lipschitz sensitivity assumptions on the environment map π mapsto (Pπ, rπ), which are hard to verify and fail in settings such as multi-agent best-response dynamics. We instead study stability for mixtures of policies, and show that the resulting picture is fundamentally different from performative prediction, where randomization removes the need for any sensitivity assumption. We distinguish local mixed stability, an occupancy-weighted first-order relaxation that we show is equivalent to stationarity, from global mixed stability, which certifies against arbitrary deviating policies. Our first result is that a weighted per-state Hedge dynamic drives the local stability gap to zero at an O(1/√T) rate for an arbitrary, possibly discontinuous, environment map, both with exact and with trajectory feedback. The two notions genuinely differ: we exhibit an instance where local stability is achieved exactly but every mixture has global stability gap bounded away from zero. For global stability we introduce a bounded transition range assumption, strictly weaker than Lipschitz sensitivity, under which unweighted per-state Hedge converges up to a floor of O(γεP/(1-γ)3), and we prove a matching-in-εP lower bound of Omega(γεP/(1-γ)) under trajectory feedback, so this floor is unavoidable. Finally, we extend both notions to n-player performative Markov games, obtaining local stability with no assumption on the joint environment map or game structure, and global stability for performative Markov potential games.
