# FALCON-S: Fixed-wing ground-effect Aerodynamics Simulator and Flight Control Learning Suite

arXiv: https://arxiv.org/abs/2609.06046 · HTML: https://mlsanity.com/paper/2609.06046/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 36 references that are in the map.
- First posted on arXiv 5 Sep 2026.

## Builds on (most cited first, 13 of 13)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [Safe Model-based Reinforcement Learning with Stability Guarantees](https://mlsanity.com/paper/1705.08551/) (2017)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [Information Theoretic Model Predictive Control: Theory and Applications to Autonomous Driving](https://mlsanity.com/paper/1707.02342/) (2017)
- [Flightmare: A Flexible Quadrotor Simulator](https://mlsanity.com/paper/2009.00563/) (2020)
- [CaT: Constraints as Terminations for Legged Locomotion Reinforcement Learning](https://mlsanity.com/paper/2403.18765/) (2024)
- [Deep Reinforcement Learning Attitude Control of Fixed-Wing UAVs Using Proximal Policy Optimization](https://mlsanity.com/paper/1911.05478/) (2019)
- [WarpDrive: Extremely Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPU](https://mlsanity.com/paper/2108.13976/) (2021)

## Abstract (arXiv)

We present a modular, high-fidelity simulation framework for the development and benchmarking of flight control strategies in fixed-wing aerial robots operating near the ground. Unlike existing simulators that rely on simplified or hover-oriented dynamics, our framework models full 6DoF rigid-body physics, semi-empirical ground-effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances. This physical realism, combined with modular component design, enables systematic analysis of low-altitude flight behavior under realistic conditions. The simulator supports both CPU and GPU backends via Torch and NVIDIA Warp, enabling high-throughput parallel execution suitable for large-scale reinforcement learning training and optimal control rollouts. A unified interface accommodates a range of controllers (both RL and optical control algorithms) across tasks such as altitude regulation and trajectory tracking. Cross-validation with X-Plane and JSBSim is also supported to facilitate engineering integration and visual fidelity.
