# AVSplat: Dense-View Feed-Forward 3D Gaussian Splatting with Assist-View Preconditioning

arXiv: https://arxiv.org/abs/2609.05925 · HTML: https://mlsanity.com/paper/2609.05925/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 27 references that are in the map.
- First posted on arXiv 5 Sep 2026.

## Builds on (most cited first, 24 of 24)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Image](https://mlsanity.com/paper/2012.09855/) (2020)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views](https://mlsanity.com/paper/2502.12138/) (2025)
- [Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2408.13912/) (2024)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization](https://mlsanity.com/paper/2403.06908/) (2024)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17190/) (2024)
- [ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS](https://mlsanity.com/paper/2505.23734/) (2025)
- [SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting](https://mlsanity.com/paper/2503.07476/) (2025)
- [PCR-GS: COLMAP-Free 3D Gaussian Splatting via Pose Co-Regularizations](https://mlsanity.com/paper/2507.13891/) (2025)
- [MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale Adaptation](https://mlsanity.com/paper/2512.07165/) (2025)

## Abstract (arXiv)

Pose-free feed-forward 3D Gaussian Splatting enables novel view synthesis from uncalibrated multi-view images. Although more views should improve performance, existing methods often degrade with dense-view inputs because global aggregation spreads attention over many tokens, and naive voxel fusion averages many Gaussians into overly smooth representations. We present AVSplat, a framework that turns additional views into reliable signals for both aggregation and representation. Before global attention, each view performs a single lightweight interaction with a small set of Assist Views chosen for relevance and diversity, and the cached features provide a focused scene context that stabilizes correspondence. For representation, we use adaptive temperature-aware voxel fusion that sharpens attribution under high occupancy, guided by occupancy and point confidence. Crucially, AVSplat restores positive view scaling where performance remains stable or improves as more input views are added, instead of degrading in the dense-view regime. Ablations show that Assist View Preconditioning is primarily responsible for preventing dense-view degradation, while Occupancy-guided Voxel Fusion contributes most of the single-point image-quality gains.
