# What if LLMs Ate Their Words: Causal History Effects in Multi-Turn Interaction

arXiv: https://arxiv.org/abs/2609.05882 · HTML: https://mlsanity.com/paper/2609.05882/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 39 references that are in the map.
- First posted on arXiv 5 Sep 2026.

## Builds on (most cited first, 27 of 27)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [A Call for Clarity in Reporting BLEU Scores](https://mlsanity.com/paper/1804.08771/) (2018)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory](https://mlsanity.com/paper/2410.10813/) (2024)
- [Why Do Multi-Agent LLM Systems Fail?](https://mlsanity.com/paper/2503.13657/) (2025)
- [LLMs Get Lost In Multi-Turn Conversation](https://mlsanity.com/paper/2505.06120/) (2025)
- [MINT: Evaluating LLMs in Multi-turn Interaction with Tools and Language Feedback](https://mlsanity.com/paper/2309.10691/) (2023)
- [ToTTo: A Controlled Table-To-Text Generation Dataset](https://mlsanity.com/paper/2004.14373/) (2020)
- [MT-Bench-101: A Fine-Grained Benchmark for Evaluating Large Language Models in Multi-Turn Dialogues](https://mlsanity.com/paper/2402.14762/) (2024)
- [MultiChallenge: A Realistic Multi-Turn Conversation Evaluation Benchmark Challenging to Frontier LLMs](https://mlsanity.com/paper/2501.17399/) (2025)
- [Where LLM Agents Fail and How They can Learn From Failures](https://mlsanity.com/paper/2509.25370/) (2025)
- [Summary of a Haystack: A Challenge to Long-Context LLMs and RAG Systems](https://mlsanity.com/paper/2407.01370/) (2024)
- [On the Multi-turn Instruction Following for Conversational Web Agents](https://mlsanity.com/paper/2402.15057/) (2024)
- [DoVer: Intervention-Driven Auto Debugging for LLM Multi-Agent Systems](https://mlsanity.com/paper/2512.06749/) (2025)
- [Causal Agent Replay: Counterfactual Attribution for LLM-Agent Failures](https://mlsanity.com/paper/2606.08275/) (2026)
- [CausalFlow: Causal Attribution and Counterfactual Repair for LLM Agent Failures](https://mlsanity.com/paper/2605.25338/) (2026)
- [Intent Mismatch Causes LLMs to Get Lost in Multi-Turn Conversation](https://mlsanity.com/paper/2602.07338/) (2026)
- [Breaking Contextual Inertia: Reinforcement Learning with Single-Turn Anchors for Stable Multi-Turn Interaction](https://mlsanity.com/paper/2603.04783/) (2026)
- [Mitigating Conversational Inertia in Multi-Turn Agents](https://mlsanity.com/paper/2602.03664/) (2026)
- [ERGO: Entropy-guided Resetting for Generation Optimization in Multi-turn Language Models](https://mlsanity.com/paper/2510.14077/) (2025)
- [Mitigating Lost in Multi-turn Conversation via Curriculum RL with Verifiable Accuracy and Abstention Rewards](https://mlsanity.com/paper/2510.18731/) (2025)
- [MAIGO: Mitigating Lost-in-Conversation with History-Cleaned On-Policy Self-Distillation](https://mlsanity.com/paper/2605.27186/) (2026)
- [MT-OSC: Path for LLMs that Get Lost in Multi-Turn Conversation](https://mlsanity.com/paper/2604.08782/) (2026)

## Built on by (most cited first, 1 of 1)

- [Where Did We Go Wrong? Localizing Errors to Repair Multi-Turn Conversations](https://mlsanity.com/paper/2610.15154/) (2026)

## Abstract (arXiv)

Multi-turn interaction creates a feedback process in which an LLM's previous responses become context for later behavior. Prior work shows substantial multi-turn degradation and that assistant-generated history can affect later behavior. However, it remains unclear how these effects manifest across models, tasks, turns, and inside a model. We study these gaps across six task families and five models. Degradation from fully specified single-turn input (FULL) to progressively revealed multi-turn interaction (SHARDED) is clearly task- and model-dependent, and stronger one-shot performance does not imply greater interaction robustness. We then retrospectively analyze completed SHARDED conversations by replaying the user messages already observed in each trajectory while editing only assistant-generated history. Replacing prior assistant responses with neutral content (termed neutralization) changes downstream min-max normalized performance by +.027 across 2,973 trajectories. On a prespecified length-controlled subset, short and length-matched neutralization yield nearly identical effects (+.069 versus +.068), showing that simple context shortening is insufficient to explain the effect of history editing. Turn Surgery further intervenes on one assistant turn at a time. Among 237 selected degraded trajectories, 63.7% contain at least one beneficial intervention, while most tested positions remain unchanged; for binary tasks, 48.4% admit a fail-to-success reversal. An open-weight case study links behaviorally consequential history changes to measurable downstream state differences, but finds task-dependent rather than universal internal signatures. Overall, assistant-generated history has active but selective effects on multi-turn performance, motivating selective rather than uniform history management.
