# SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution

arXiv: https://arxiv.org/abs/2609.05594 · HTML: https://mlsanity.com/paper/2609.05594/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 45 of its 61 references that are in the map.
- First posted on arXiv 4 Sep 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation](https://mlsanity.com/paper/2412.03558/) (2024)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs](https://mlsanity.com/paper/2312.00093/) (2023)
- [LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models](https://mlsanity.com/paper/2412.02193/) (2024)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [SceneWiz3D: Towards Text-guided 3D Scene Composition](https://mlsanity.com/paper/2312.08885/) (2023)
- [SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass](https://mlsanity.com/paper/2508.15769/) (2025)
- [SAGE: Scalable Agentic 3D Scene Generation for Embodied AI](https://mlsanity.com/paper/2602.10116/) (2026)
- [Generative Layout Modeling using Constraint Graphs](https://mlsanity.com/paper/2011.13417/) (2020)

## Abstract (arXiv)

Diverse and simulation-ready indoor scenes are essential for interactive entertainment and embodied AI, yet their scalable generation remains challenging. Recent agentic text-to-3D scene pipelines that rely on vision-language models (VLMs) can generate scenes of high fidelity but require costly iterative object placement and refinement. Another mainstream paradigm, parametric image-to-3D scene models, produces scenes efficiently from strong priors learned from 2D images but often leads to imprecise and physically invalid scenes. More importantly, both paradigms struggle to output diverse scenes for a single input, making it hard for them to reflect the dynamically changing nature of real scenes. In this paper we propose SceneMosaic, a framework that combines the merits of both paradigms. It obtains the initial candidate from the learned image-based prior, and subsequently evolves the result through VLM agents, ensuring both efficiency and physical validity. Within the evolution process, SceneMosaic exploits the locality of natural scenes and decomposes a scene into independent local units, allowing separate evolution within each unit before composing the global scene via Cartesian product. On SceneEval-100, SceneMosaic matches the strongest agentic baseline in semantic layout quality with a 24x speedup, substantially reduces physical violations, and receives the highest human ratings. Our code is publicly available at https://github.com/rxjfighting/SceneMosaic.
