# From Interaction Traces to Persistent Skills: Online Evolution for Computer-Use Agents

arXiv: https://arxiv.org/abs/2609.04869 · HTML: https://mlsanity.com/paper/2609.04869/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Agent skill learning and evolution, one of 16 directions in LLM agents and tool use.
- Builds on 23 of its 23 references that are in the map.
- First posted on arXiv 4 Sep 2026.

## Placed in

- LLM agents and tool use / [Agent skill learning and evolution](https://mlsanity.com/agents/agent-skill-learning-and-evolution/)

## Builds on (most cited first, 23 of 23)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Kimi K2.5: Visual Agentic Intelligence](https://mlsanity.com/paper/2602.02276/) (2026)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks](https://mlsanity.com/paper/2602.12670/) (2026)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [EvoSkill: Automated Skill Discovery for Multi-Agent Systems](https://mlsanity.com/paper/2603.02766/) (2026)
- [Reinforcement Learning for Self-Improving Agent with Skill Library](https://mlsanity.com/paper/2512.17102/) (2025)
- [XSkill: Continual Learning from Experience and Skills in Multimodal Agents](https://mlsanity.com/paper/2603.12056/) (2026)
- [EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experience](https://mlsanity.com/paper/2601.15876/) (2026)
- [SkillOS: Learning Skill Curation for Self-Evolving Agents](https://mlsanity.com/paper/2605.06614/) (2026)
- [CUA-Skill: Develop Skills for Computer Using Agent](https://mlsanity.com/paper/2601.21123/) (2026)
- [MUSE-Autoskill: Self-Evolving Agents via Skill Creation, Memory, Management, and Evaluation](https://mlsanity.com/paper/2605.27366/) (2026)
- [MMSkills: Towards Multimodal Skills for General Visual Agents](https://mlsanity.com/paper/2605.13527/) (2026)
- [MVP: Multiple View Prediction Improves GUI Grounding](https://mlsanity.com/paper/2512.08529/) (2025)
- [Mem2Evolve: Towards Self-Evolving Agents via Co-Evolutionary Capability Expansion and Experience Distillation](https://mlsanity.com/paper/2604.10923/) (2026)
- [Skill-Use: Can LLMs Actually Use Skills in Agentic Harnesses?](https://mlsanity.com/paper/2608.04828/) (2026)
- [MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?](https://mlsanity.com/paper/2606.01993/) (2026)

## Built on by (most cited first, 1 of 1)

- [Not All Experience Belongs in the Weights: Component Routing for Self-Improving GUI Agents](https://mlsanity.com/paper/2610.01787/) (2026)

## Abstract (arXiv)

Computer-use agents can execute increasingly complex tasks in graphical interfaces, but their interaction experience is typically transient: procedural knowledge acquired from one rollout is not systematically retained, refined, and reused in later tasks. Existing skill libraries provide external procedural knowledge, yet their incremental value over the same agent operating without skills, as well as their longitudinal dynamics under repeated interaction, remain insufficiently characterized. We present an online skill-evolution framework that converts interaction trajectories and evaluator feedback into a persistent, versioned library of reusable procedures. Each iteration executes against a frozen library snapshot, and evidence-guided skill updates become available in subsequent iterations without changing model parameters. We compare the full evolving-library system with a configuration-matched empty-library control across four OSWorld application domains under the same fixed action-generation and GUI-grounding stack, task sets, and iteration horizons. Following a five-iteration empty-library warm-up, Full attains a higher post-warm-up mean evaluator score in all four observed domain runs, with mean differences ranging from 5.7 to 18.6 percentage points and domain-dependent temporal stability. In GIMP, provenance-aware analysis reveals retrieval across task-of-origin boundaries and revision churn, where repeated accepted edits fail to recover the originating task. These findings characterize evolving skill libraries as auditable, shared procedural memory that can improve a fixed computer-use stack, while showing that their benefits are conditional and repeated revision does not guarantee recovery. Code is released at https://github.com/LongtaoHu/Skill-Evo4GUI.
