# Linguistic Trajectory Encoding for Efficient Long-Horizon Spatial Memory in Embodied Agents

arXiv: https://arxiv.org/abs/2609.04802 · HTML: https://mlsanity.com/paper/2609.04802/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 29 of its 41 references that are in the map.
- First posted on arXiv 4 Sep 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 29 of 29)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Models](https://mlsanity.com/paper/2506.05176/) (2025)
- [SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Features](https://mlsanity.com/paper/2502.14786/) (2025)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)
- [VideoAgent: A Memory-augmented Multimodal Agent for Video Understanding](https://mlsanity.com/paper/2403.11481/) (2024)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbone](https://mlsanity.com/paper/2307.05463/) (2023)
- [EgoLife: Towards Egocentric Life Assistant](https://mlsanity.com/paper/2503.03803/) (2025)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)
- [EgoVideo: Exploring Egocentric Foundation Model and Downstream Adaptation](https://mlsanity.com/paper/2406.18070/) (2024)
- [Panoptic Multi-TSDFs: a Flexible Representation for Online Multi-resolution Volumetric Mapping and Long-term Dynamic Scene Consistency](https://mlsanity.com/paper/2109.10165/) (2021)
- [KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systems](https://mlsanity.com/paper/2409.14908/) (2024)
- [Open-Ended Instructable Embodied Agents with Memory-Augmented Large Language Models](https://mlsanity.com/paper/2310.15127/) (2023)
- [Khronos: A Unified Approach for Spatio-Temporal Metric-Semantic SLAM in Dynamic Environments](https://mlsanity.com/paper/2402.13817/) (2024)
- [AMEGO: Active Memory from long EGOcentric videos](https://mlsanity.com/paper/2409.10917/) (2024)
- [Where is my Wallet? Modeling Object Proposal Sets for Egocentric Visual Query Localization](https://mlsanity.com/paper/2211.10528/) (2022)
- [GroundNLQ @ Ego4D Natural Language Queries Challenge 2023](https://mlsanity.com/paper/2306.15255/) (2023)
- [RELOCATE: A Simple Training-Free Baseline for Visual Query Localization Using Region-Based Representations](https://mlsanity.com/paper/2412.01826/) (2024)
- [PRVQL: Progressive Knowledge-guided Refinement for Robust Egocentric Visual Query Localization](https://mlsanity.com/paper/2502.07707/) (2025)
- [OSGNet @ Ego4D Episodic Memory Challenge 2025](https://mlsanity.com/paper/2506.03710/) (2025)

## Abstract (arXiv)

Embodied agents performing long-horizon tasks require a memory representation in which the state transitions of dynamic objects remain queryable in natural language across hours-to-days observation horizons. Existing systems either drop fine-grained motion (clip-level video-language embeddings), keep it only as raw coordinates (geometric SLAM), or organise it around immediate task context (agent working memories). None of them gives the agent a per-object timeline whose state transitions are themselves queryable in language. Our key contribution is Linguistic Trajectory Encoding (LTE), which compresses dynamic object motion histories via a hybrid representation combining natural language descriptions, sparse spatial anchors, and visual anchors. LTE adapts compression to motion complexity by anchoring periods without reliable observations to the last seen location, while representing motion with geometric waypoints and linguistic descriptions to preserve accuracy. To evaluate these capabilities across extended time horizons, we construct the Spatial Memory Benchmark (SMB) from EgoLife multi-day recordings, targeting capabilities absent in existing benchmarks: semantic trajectory retrieval and long-horizon object retrieval. On SMB, the LTE-based system achieves 45.3% success in semantic trajectory retrieval and 48.7% in long-horizon object retrieval, outperforming structured-memory and VLM baselines (best prior: 31.9% and 34.4%). LTE achieves trajectory compression by factors of 8.7× to 26.1× with sub-second query latency on 24,h video. On Ego4D natural-language queries, the system reaches 28.75% / 55.10% R@1/R@5, +15.80 / +31.30 pts over EgoVLPv2.
