# Where to Look Matters: Learning Influential Views for VLM-based 3D Visual Grounding

arXiv: https://arxiv.org/abs/2609.04741 · HTML: https://mlsanity.com/paper/2609.04741/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 26 of its 29 references that are in the map.
- First posted on arXiv 4 Sep 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 26 of 26)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Scaling Relationship on Learning Mathematical Reasoning with Large Language Models](https://mlsanity.com/paper/2308.01825/) (2023)
- [When Can LLMs Actually Correct Their Own Mistakes? A Critical Survey of Self-Correction of LLMs](https://mlsanity.com/paper/2406.01297/) (2024)
- [Multi-View Transformer for 3D Visual Grounding](https://mlsanity.com/paper/2204.02174/) (2022)
- [Bottom Up Top Down Detection Transformers for Language Grounding in Images and Point Clouds](https://mlsanity.com/paper/2112.08879/) (2021)
- [M-LLM Based Video Frame Selection for Efficient Video Understanding](https://mlsanity.com/paper/2502.19680/) (2025)
- [Frame-Voyager: Learning to Query Frames for Video Large Language Models](https://mlsanity.com/paper/2410.03226/) (2024)
- [ViewRefer: Grasp the Multi-view Knowledge for 3D Visual Grounding with GPT and Prototype Guidance](https://mlsanity.com/paper/2303.16894/) (2023)
- [SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2412.04383/) (2024)
- [Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2311.15383/) (2023)
- [VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2410.13860/) (2024)
- [Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play](https://mlsanity.com/paper/2509.25541/) (2025)
- [Self-Correction is More than Refinement: A Learning Framework for Visual and Language Reasoning Tasks](https://mlsanity.com/paper/2410.04055/) (2024)
- [Open-YOLO 3D: Towards Fast and Accurate Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2406.02548/) (2024)
- [MiKASA: Multi-Key-Anchor & Scene-Aware Transformer for 3D Visual Grounding](https://mlsanity.com/paper/2403.03077/) (2024)
- [Can Large Vision-Language Models Correct Semantic Grounding Errors By Themselves?](https://mlsanity.com/paper/2404.06510/) (2024)
- [SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding](https://mlsanity.com/paper/2506.21924/) (2025)
- [Transcrib3D: 3D Referring Expression Resolution through Large Language Models](https://mlsanity.com/paper/2404.19221/) (2024)
- [ViewSRD: 3D Visual Grounding via Structured Multi-View Decomposition](https://mlsanity.com/paper/2507.11261/) (2025)
- [Solving Zero-Shot 3D Visual Grounding as Constraint Satisfaction Problems](https://mlsanity.com/paper/2411.14594/) (2024)
- [SeqVLM: Proposal-Guided Multi-View Sequences Reasoning via VLM for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2508.20758/) (2025)

## Abstract (arXiv)

Recent zero-shot 3D visual grounding methods leverage vision-language models (VLMs) to localize objects in 3D scenes from natural language queries. However, these methods typically rely on heuristic rules to select which camera views are provided to the VLM, often prioritizing object visibility rather than grounding relevance. We present IVSGround, a framework that learns Influential View Selection for VLM-based 3D visual grounding. Instead of using fixed heuristics, a lightweight view selector is trained to identify views that provide discriminative evidence for grounding. To obtain supervision signals, we generate training signals using feedback from a reasoning VLM through a two-stage rejection sampling process. During inference, the learned selector predicts query-conditioned influential views for each candidate object, which are then evaluated by a frozen reasoning VLM through comparative grounding. Experiments on ScanRefer and NR3D show that IVSGround consistently improves grounding accuracy over existing zero-shot pipelines, demonstrating that selecting where to look is crucial for effective 3D visual grounding. Project page: https://ivsground.github.io/
