# Constant regret in general games via higher-order optimism

arXiv: https://arxiv.org/abs/2609.04113 · HTML: https://mlsanity.com/paper/2609.04113/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 39 references that are in the map.
- First posted on arXiv 3 Sep 2026.

## Builds on (most cited first, 19 of 19)

- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games](https://mlsanity.com/paper/2204.11417/) (2022)
- [On Last-Iterate Convergence Beyond Zero-Sum Games](https://mlsanity.com/paper/2203.12056/) (2022)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Update](https://mlsanity.com/paper/2111.14737/) (2021)
- [A continuous-time approach to online optimization](https://mlsanity.com/paper/1401.6956/) (2014)
- [Faster Rates for No-Regret Learning in General Games via Cautious Optimism](https://mlsanity.com/paper/2503.24340/) (2025)
- [Cautious Optimism: A Meta-Algorithm for Near-Constant Regret in General Games](https://mlsanity.com/paper/2506.05005/) (2025)
- [The equivalence of dynamic and strategic stability under regularized learning in games](https://mlsanity.com/paper/2311.02407/) (2023)
- [No-regret learning in harmonic games: Extrapolation in the face of conflicting interests](https://mlsanity.com/paper/2412.20203/) (2024)
- [Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularization](https://mlsanity.com/paper/2608.04149/) (2026)
- [Constant Individual Regret in General Games](https://mlsanity.com/paper/2608.31166/) (2026)
- [Tight Regret Upper and Lower Bounds for Optimistic Hedge in Two-Player Zero-Sum Games](https://mlsanity.com/paper/2510.11691/) (2025)
- [What preferences can - and cannot - predict in multi-agent online learning](https://mlsanity.com/paper/2608.13810/) (2026)
- [Optimal Alternating Regret for Online Learning and Games](https://mlsanity.com/paper/2608.24731/) (2026)

## Built on by (most cited first, 2 of 2)

- [Constant Swap Regret in General-Sum Games via Two-Scale Higher-Order Optimism](https://mlsanity.com/paper/2609.16751/) (2026)
- [A Horizon-Independent Regret Bound for Optimistic Hedge in General-Sum Games](https://mlsanity.com/paper/2609.22839/) (2026)

## Abstract (arXiv)

We introduce an uncoupled learning algorithm which, when employed by all players of an arbitrary N-player normal form game with up to K actions per player, guarantees O(N3log2 K) individual regret, uniformly over the horizon of play. The proposed algorithm - which we call higher-order optimism with discounting (HOOD) is a variant of optimistic follow-the-regularized-leader (OptFTRL) that combines a discounted (N+1)-th order predictor with entropic regularization over a suitable "lifting" of the game's strategy space. This combination of ingredients is purposefully designed to dampen large oscillations of the induced sequence of play in a controlled manner, removing in this way a key stumbling block of previous attempts to achieve constant regret in general games. Our approach bears several striking similarities to the concurrent - and completely independent - work of Liu, Farina, and Ozdaglar (arXiv:2608.31166), who very recently derived an O(N21log4 K) regret bound through the use of higher-order optimism and an exponential moving average estimator.
