# Fill My Mirror: Geometry-Constrained Mirror Inpainting

arXiv: https://arxiv.org/abs/2609.03740 · HTML: https://mlsanity.com/paper/2609.03740/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 26 references that are in the map.
- First posted on arXiv 3 Sep 2026.

## Builds on (most cited first, 15 of 15)

- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision](https://mlsanity.com/paper/2410.19115/) (2024)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections](https://mlsanity.com/paper/2405.11921/) (2024)
- [Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections](https://mlsanity.com/paper/2409.14677/) (2024)
- [MirrorVerse: Pushing Diffusion Models to Realistically Reflect the World](https://mlsanity.com/paper/2504.15397/) (2025)
- [Reflect3r: Single-View 3D Stereo Reconstruction Aided by Mirror Reflections](https://mlsanity.com/paper/2509.20607/) (2025)
- [Gaussian Splatting in Mirrors: Reflection-Aware Rendering via Virtual Camera Optimization](https://mlsanity.com/paper/2410.01614/) (2024)
- [NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives](https://mlsanity.com/paper/2501.04074/) (2025)
- [Refracting Reality: Generating Images with Realistic Transparent Objects](https://mlsanity.com/paper/2511.17340/) (2025)
- [Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields](https://mlsanity.com/paper/2606.30861/) (2026)

## Abstract (arXiv)

Mirrors are common in real-world images, yet producing geometrically consistent reflections with generative models remains challenging. Unlike most objects, mirror appearance depends on scene geometry and viewpoint, making it hard to synthesize using learned appearance priors alone. We address this in the mirror inpainting setting, where the scene is fixed and only the mirror region is generated. Our key insight is that much mirror content is geometrically constrained by the visible scene and need not be hallucinated. We estimate scene geometry and project visible content into the mirror to recover reflection regions determined by geometry. A generative model then completes the mirror region via a two-mask diffusion strategy balancing geometric constraints with the model's learned priors, reducing projection artifacts and improving reflection consistency. The method is training-free and applicable to complex real-world scenes. We evaluate on MirrorBench-V2 (synthetic) and real images. Using standard and geometry-aware metrics, we show that explicitly using scene geometry improves consistency.
