# Do Video Generators Track the World Across Segments? A Benchmark and Method for World-State Reasoning in Video Continuation

arXiv: https://arxiv.org/abs/2609.03673 · HTML: https://mlsanity.com/paper/2609.03673/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 22 references that are in the map.
- First posted on arXiv 3 Sep 2026.

## Builds on (most cited first, 18 of 18)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [EvalCrafter: Benchmarking and Evaluating Large Video Generation Models](https://mlsanity.com/paper/2310.11440/) (2023)
- [StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generation](https://mlsanity.com/paper/2405.01434/) (2024)
- [T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generation](https://mlsanity.com/paper/2407.14505/) (2024)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)
- [VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory](https://mlsanity.com/paper/2506.18903/) (2025)
- [Context Forcing: Consistent Autoregressive Video Generation with Long Context](https://mlsanity.com/paper/2602.06028/) (2026)
- [Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation](https://mlsanity.com/paper/2605.15141/) (2026)
- [DreamX-World 1.0: A General-Purpose Interactive World Model](https://mlsanity.com/paper/2606.16993/) (2026)
- [NarrLV: Towards a Comprehensive Narrative-Centric Evaluation for Long Video Generation](https://mlsanity.com/paper/2507.11245/) (2025)
- [Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models](https://mlsanity.com/paper/2603.22212/) (2026)
- [Wan-Image: Pushing the Boundaries of Generative Visual Intelligence](https://mlsanity.com/paper/2604.19858/) (2026)
- [CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives](https://mlsanity.com/paper/2605.12496/) (2026)
- [WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors](https://mlsanity.com/paper/2605.10434/) (2026)
- [Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution](https://mlsanity.com/paper/2605.25333/) (2026)

## Built on by (most cited first, 1 of 1)

- [No Corners Cut: State-Grounded Transitions for Mid-Stream Prompt Switches in Video Generation](https://mlsanity.com/paper/2609.38691/) (2026)

## Abstract (arXiv)

Video generators build long videos by composing shorter parts, either by generating segments one after another or by autoregressively extending chunks. Each new part usually depends on memories of historical observations, such as recent frames, selected key frames, memory banks, or cached features. These memories preserve visible evidence from the past, but current generators do not reliably turn such evidence into a world-state interface: what holds in the video world after previous actions and how it should change under the next prompt. A past frame remains valid history, but it may not describe the state needed by the next segment; some states must instead be inferred from occluded or implicit changes rather than copied from a directly observed frame. This creates a simple but overlooked question for video continuation: given a previous video, its prompt, and a new prompt, can a model generate a continuation that reflects the state determined by both the historical video and the new prompt? To answer this question, we introduce Statebench, a benchmark that targets this gap by testing continuations over three state categories: past-visible states, occluded-process states, and complex-transition states. We further propose Stateagent, which explicitly maintains an entity-state representation, updates it under the new prompt, grounds the predicted post-action state as a future end frame, and renders the next video. Experiments show that our method improves controlled video continuation by raising the all-case state score (SCS-All) from 45.2 to 69.3, and also benefits story generation at the one-minute scale. Code is avaliable at https://github.com/AMAP-ML/StateAgent.
