# Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations

arXiv: https://arxiv.org/abs/2609.03657 · HTML: https://mlsanity.com/paper/2609.03657/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 55 of its 62 references that are in the map.
- First posted on arXiv 3 Sep 2026.

## Builds on (most cited first, 30 of 55)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [RandAugment: Practical automated data augmentation with a reduced search space](https://mlsanity.com/paper/1909.13719/) (2019)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Similarity of Neural Network Representations Revisited](https://mlsanity.com/paper/1905.00414/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Perceiver-Actor: A Multi-Task Transformer for Robotic Manipulation](https://mlsanity.com/paper/2209.05451/) (2022)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [RoboAgent: Generalization and Efficiency in Robot Manipulation via Semantic Augmentations and Action Chunking](https://mlsanity.com/paper/2309.01918/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)

## Abstract (arXiv)

3D scene representations like NeRF and 3D Gaussian Splatting (3DGS) suffer severe artifacts in sparse-view settings. Recent generative 3D artifact fixers attempt to address this, but rely on paired corrupted and clean renders requiring costly, per-scene reconstructions across varying view configurations. While 2D image augmentations act as instant regularizers, no explicit equivalents exist for 3D representations to preserve spatial consistency across views, an essential property for 3D-aware training. We propose 3D Morphological Perturbations as an optimization-free regularizer that preserves spatial consistency. Leveraging explicit 3DGS, we treat each Gaussian as a fundamental building block - analogous to a 2D pixel - and apply perturbations across its morphological parameter space via scale, rotation, and pruning. Our method eliminates per-scene 3DGS optimization loops from dataset curation while enabling models to learn stronger geometric priors than sparse-view baselines in diagnostic ablations conducted on a lightweight video diffusion sandbox. Scaled to a 14B-parameter video model via ControlNet, our approach maintains visual fidelity while reducing mean depth error by 12.5% over state-of-the-art image-to-image 3D artifact refiners, ultimately boosting downstream robotics policy success rates by up to 8.0% across 3 of 4 manipulation tasks.
