# Occlusion-Robust Multimodal Emotion Recognition in VR via Fusion of Facial Images and EMG

arXiv: https://arxiv.org/abs/2609.03569 · HTML: https://mlsanity.com/paper/2609.03569/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 50 references that are in the map.
- First posted on arXiv 3 Sep 2026.

## Builds on (most cited first, 13 of 13)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Vision Mamba: Efficient Visual Representation Learning with Bidirectional State Space Model](https://mlsanity.com/paper/2401.09417/) (2024)
- [MobileNetV4 -- Universal Models for the Mobile Ecosystem](https://mlsanity.com/paper/2404.10518/) (2024)
- [YOLO-Pose: Enhancing YOLO for Multi Person Pose Estimation Using Object Keypoint Similarity Loss](https://mlsanity.com/paper/2204.06806/) (2022)
- [Eyemotion: Classifying facial expressions in VR using eye-tracking cameras](https://mlsanity.com/paper/1707.07204/) (2017)
- [OpenFace 3.0: A Lightweight Multitask System for Comprehensive Facial Behavior Analysis](https://mlsanity.com/paper/2506.02891/) (2025)
- [Headset: Human emotion awareness under partial occlusions multimodal dataset](https://mlsanity.com/paper/2402.09107/) (2024)
- [EmojiHeroVR: A Study on Facial Expression Recognition under Partial Occlusion from Head-Mounted Displays](https://mlsanity.com/paper/2410.03331/) (2024)
- [REFA: Real-time Egocentric Facial Animations for Virtual Reality](https://mlsanity.com/paper/2601.03507/) (2026)
- [VR Based Emotion Recognition Using Deep Multimodal Fusion With Biosignals Across Multiple Anatomical Domains](https://mlsanity.com/paper/2412.02283/) (2024)
- [Differential Physiological Responses to Proxemic and Facial Threats in Virtual Avatar Interactions](https://mlsanity.com/paper/2508.10586/) (2025)

## Abstract (arXiv)

Head-mounted displays (HMDs) fundamentally limit emotion recognition in virtual reality (VR): by occluding the upper face, they render conventional image-based facial expression analysis incomplete, particularly for applications requiring real-time affective assessment. We address this challenge by fusing lower-face video with facial electromyography (EMG) from the occluded upper face to classify seven emotional categories (six basic emotions plus neutral). We introduce a synchronized multimodal dataset from 20 participants, pairing lower-face video with seven-channel upper-face EMG elicited by validated emotion stimuli. Under subject-independent test, our proposed late-fusion architecture merging convolutional visual embeddings with RBF-kernel EMG representations achieves 51% macro-F1, outperforming both image-only (41%) and EMG-only (43%) baselines. These results demonstrate that upper-face EMG provides robust complementary information under HMD-induced visual occlusion and establish a foundation for multimodal emotion recognition in naturalistic VR environments. This approach facilitates affect-adaptive applications, including communication training and therapeutic interventions. The dataset will be shared upon request under an ethical-use agreement.
