# SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

arXiv: https://arxiv.org/abs/2609.02886 · HTML: https://mlsanity.com/paper/2609.02886/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 47 of its 59 references that are in the map.
- First posted on arXiv 2 Sep 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 47)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captions](https://mlsanity.com/paper/2407.06358/) (2024)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft](https://mlsanity.com/paper/2504.08388/) (2025)
- [Yume: An Interactive World Generation Model](https://mlsanity.com/paper/2507.17744/) (2025)
- [SpatialVID: A Large-Scale Video Dataset with Spatial Annotations](https://mlsanity.com/paper/2509.09676/) (2025)
- [Sekai: A Video Dataset towards World Exploration](https://mlsanity.com/paper/2506.15675/) (2025)
- [OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling](https://mlsanity.com/paper/2509.12201/) (2025)
- [Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation](https://mlsanity.com/paper/2605.15141/) (2026)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft](https://mlsanity.com/paper/2510.03198/) (2025)
- [Infinite Worlds with Versatile Interactions](https://mlsanity.com/paper/2607.07534/) (2026)
- [DreamX-World 1.0: A General-Purpose Interactive World Model](https://mlsanity.com/paper/2606.16993/) (2026)
- [MIND: Benchmarking Memory Consistency and Action Control in World Models](https://mlsanity.com/paper/2602.08025/) (2026)
- [MosaicMem: Hybrid Spatial Memory for Controllable Video World Models](https://mlsanity.com/paper/2603.17117/) (2026)

## Built on by (most cited first, 12 of 12)

- [Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout](https://mlsanity.com/paper/2609.09123/) (2026)
- [WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory](https://mlsanity.com/paper/2609.24984/) (2026)
- [Precise Editing and Flexible Referencing for Interactable Worlds](https://mlsanity.com/paper/2609.34470/) (2026)
- [WorldCast: Distributed Multiplayer World Models](https://mlsanity.com/paper/2610.12412/) (2026)
- [WorldWeave: Growing Persistent Geometric Worlds for Video Generation](https://mlsanity.com/paper/2609.34221/) (2026)
- [LongLive-Plug: Once-for-All Distillation for Video Generation](https://mlsanity.com/paper/2609.38154/) (2026)
- [LOCI: Spatial Linear Memory for Streaming World Models](https://mlsanity.com/paper/2609.40222/) (2026)
- [SGF+: Decoupling Gradient Flows for Autoregressive Video Generation](https://mlsanity.com/paper/2610.10429/) (2026)
- [AgentGarten: Code Worlds for Evolving Agents](https://mlsanity.com/paper/2610.12374/) (2026)
- [RAR: Rate-Adaptive Rollout for Time-Consistent Interactive World Models](https://mlsanity.com/paper/2610.16302/) (2026)
- [GAD: Geometry Attention Distillation for Consistent Video Generation](https://mlsanity.com/paper/2610.18779/) (2026)
- [Generative World Simulation with DAO and JING](https://mlsanity.com/paper/2610.19726/) (2026)

## Abstract (arXiv)

We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, camera geometry, visual quality, motion, and captioning styles, while video generators use distinct representations and architectures. Naive data mixing and model-specific implementations therefore produce inconsistent supervision and make results difficult to reproduce and compare. SolarWM addresses this coupling with a reconfigurable multi-source data engine and a backbone-native adaptation framework. The engine converts 1.43 million canonical clips from 10 datasets into a unified, frame-aligned contract covering visual observations, metric camera geometry, captions, quality metadata, selection decisions, and provenance, while decoupling source processing from mixture construction. Under shared camera-conditioning, training, and inference interfaces, we instantiate four 5B--33B models based on Wan2.2, LTX-2.5, and MiniMax-H3 while preserving their native representations and objectives. A unified three-stage recipe combines bidirectional adaptation, teacher-forced autoregressive initialization, and distribution matching distillation. The resulting causal models enable real-time interaction over rollouts ranging from minutes to hours after being trained on only 5s sequences. By releasing the resulting data, pipeline, recipes, weights, and framework, SolarWM provides a reproducible and extensible foundation for interactive world-model research.
