# Coverage, Not Targeting: A Structural Regime in Multi-Turn Agent Credit Assignment

arXiv: https://arxiv.org/abs/2609.02417 · HTML: https://mlsanity.com/paper/2609.02417/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 31 references that are in the map.
- First posted on arXiv 2 Sep 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 24 of 24)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Group Sequence Policy Optimization](https://mlsanity.com/paper/2507.18071/) (2025)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agents](https://mlsanity.com/paper/2407.18901/) (2024)
- [ToolRL: Reward is All Tool Learning Needs](https://mlsanity.com/paper/2504.13958/) (2025)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities](https://mlsanity.com/paper/2408.04682/) (2024)
- [ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL](https://mlsanity.com/paper/2402.19446/) (2024)
- [ToolACE: Winning the Points of LLM Function Calling](https://mlsanity.com/paper/2409.00920/) (2024)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)
- [Hindsight Credit Assignment](https://mlsanity.com/paper/1912.02503/) (2019)
- [Hybrid Reinforcement: When Reward Is Sparse, It's Better to Be Dense](https://mlsanity.com/paper/2510.07242/) (2025)
- [Proximity-Based Multi-Turn Optimization: Practical Credit Assignment for LLM Agent Training](https://mlsanity.com/paper/2602.19225/) (2026)
- [Verifiable Process Rewards for Agentic Reasoning](https://mlsanity.com/paper/2605.10325/) (2026)
- [Multi-Turn Reinforcement Learning for Tool-Calling Agents with Iterative Reward Calibration](https://mlsanity.com/paper/2604.02869/) (2026)
- [Coverage, Not Credit: Failure-Credit Routing of Zeroth-Order Perturbation Budgets Does Not Improve On-Pool Sample Efficiency for LLM Agents](https://mlsanity.com/paper/2608.28011/) (2026)

## Built on by (most cited first, 1 of 1)

- [WorkRover: Scaling Long-Horizon Cowork Agent Training Via Recursive Environment Evolution](https://mlsanity.com/paper/2610.18067/) (2026)

## Abstract (arXiv)

Multi-turn agentic RL increasingly treats credit assignment as a targeting problem: given a terminal verifiable reward, per-turn methods localize credit onto the turns that mattered. We identify the structural quantity that predicts when this is the right move, the verifier information density V_d = k/C (the fraction of an agent's C-step causal chain whose per-turn correctness the verifier exposes), and show that terminal-state verifiers sit deep in a low-V_d regime where targeting is the wrong axis. In controlled shared-rollout comparisons on tau^2-bench that separate reward density from credit geometry, a continuous dense reward spread uniformly beats the sparse binary outcome reward (net-harmful on 4/5 seeds), while concentrating the same advantage on progress turns or on random turns is equally harmful: targeting is second-order. The mechanism is coverage: terminal-state verification collapses the observable signal to a single final-write turn (k=1 in 98% of rollouts) while success requires a 5-8 step chain of prerequisite tool calls. A synthetic phase boundary places the crossover at V_d* ~ 0.8, whereas measured V_d is ~0.15 on tau^2-bench and ~0.4 on BFCL V3; uniform also wins on BFCL, where a matched-concentration shuffled control is negative on 8/8 seeds. The effect reproduces across model families on ToolACE-2-8B (Delta = -0.048 over 32 pre-registered seeds; an independent 20-seed replication is itself significant), and a pre-registered matched-budget breadth sweep traces a monotone dose-response whose deficit vanishes only at full chain coverage, with a reward-to-go arm reaching full-coverage parity. Uniform redistribution is the zero-information coverage default that per-turn schemes must beat; we contribute the matched-concentration shuffled control that any targeting claim should clear.
