# Modeling What Changes: Sparse, Residual World Models for Object-Centric Manipulation

arXiv: https://arxiv.org/abs/2609.02046 · HTML: https://mlsanity.com/paper/2609.02046/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 14 of its 18 references that are in the map.
- First posted on arXiv 2 Sep 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 14 of 14)

- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [SE3-Nets: Learning Rigid Body Motion using Deep Neural Networks](https://mlsanity.com/paper/1606.02378/) (2016)
- [More than a Million Ways to Be Pushed: A High-Fidelity Experimental Dataset of Planar Pushing](https://mlsanity.com/paper/1604.04038/) (2016)

## Abstract (arXiv)

Monolithic world models predict the entire next state at every step, spending capacity re-predicting the static majority of a scene and injecting error into it. We ask whether explicitly modeling change (a per-object change gate plus a residual delta head that perturbs only the objects the gate flags) is a more effective and interpretable bias for physical prediction and control. On a MuJoCo tabletop pushing benchmark scaling from 3 to 8 objects, the sparse/residual model predicts next-state poses 2.5 to 4.6 times more accurately than a dense multilayer perceptron at 8.6 to 11.1 times fewer parameters, sustains change-detection F1 of 0.80 to 0.87 where the dense baseline is degenerate, transfers across object counts with zero retraining (99.4 percent F1 retention), and reaches about 90 percent of its full-data accuracy with a quarter of the data. In autoregressive rollout it compounds far less error, hugging the no-motion floor while the dense model drifts. Finally, inside a sampling-based planner, prediction-only models fail (though a true-simulator oracle solves the task with the identical planner, confirming the planner is sound), but once featurized and trained for the states a planner visits, the sparse model begins to plan (0.23 plus or minus 0.06 success over three seeds) while the dense monolith stays at zero at every seed. Modeling what changes, rather than re-predicting the whole world, is a simple, effective bias for object-centric physical AI; code, data generators, and all checkpoints will be released upon publication.
