# Kirin: Animal Motion Generation from In-the-Wild Video

arXiv: https://arxiv.org/abs/2609.01823 · HTML: https://mlsanity.com/paper/2609.01823/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 62 references that are in the map.
- First posted on arXiv 1 Sep 2026.

## Builds on (most cited first, 30 of 51)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [DINOv3](https://mlsanity.com/paper/2508.10104/) (2025)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [L4GM: Large 4D Gaussian Reconstruction Model](https://mlsanity.com/paper/2406.10324/) (2024)
- [Self-supervised Single-view 3D Reconstruction via Semantic Consistency](https://mlsanity.com/paper/2003.06473/) (2020)
- [4DComplete: Non-Rigid Motion Estimation Beyond the Observable Surface](https://mlsanity.com/paper/2105.01905/) (2021)
- [MagicPony: Learning Articulated 3D Animals in the Wild](https://mlsanity.com/paper/2211.12497/) (2022)
- [Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"](https://mlsanity.com/paper/1908.07201/) (2019)
- [Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding](https://mlsanity.com/paper/2204.08129/) (2022)
- [SpatialTrackerV2: 3D Point Tracking Made Easy](https://mlsanity.com/paper/2507.12462/) (2025)
- [Creatures great and SMAL: Recovering the shape and motion of animals from video](https://mlsanity.com/paper/1811.05804/) (2018)
- [Articulation-aware Canonical Surface Mapping](https://mlsanity.com/paper/2004.00614/) (2020)
- [Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loop](https://mlsanity.com/paper/2007.11110/) (2020)
- [LASSIE: Learning Articulated Shapes from Sparse Image Ensemble via 3D Part Discovery](https://mlsanity.com/paper/2207.03434/) (2022)
- [ViTPose++: Vision Transformer for Generic Body Pose Estimation](https://mlsanity.com/paper/2212.04246/) (2022)
- [Single Motion Diffusion](https://mlsanity.com/paper/2302.05905/) (2023)
- [Canonical Surface Mapping via Geometric Cycle Consistency](https://mlsanity.com/paper/1907.10043/) (2019)
- [DOVE: Learning Deformable 3D Objects by Watching Videos](https://mlsanity.com/paper/2107.10844/) (2021)
- [Learning the 3D Fauna of the Web](https://mlsanity.com/paper/2401.02400/) (2024)

## Built on by (most cited first, 1 of 1)

- [ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animals](https://mlsanity.com/paper/2609.37986/) (2026)

## Abstract (arXiv)

Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.
