# Harness-of-Harness: Multi-Day Autonomous Software Development with Continual Improvement

arXiv: https://arxiv.org/abs/2609.01481 · HTML: https://mlsanity.com/paper/2609.01481/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 18 of its 50 references that are in the map.
- First posted on arXiv 1 Sep 2026.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 18 of 18)

- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [MemGPT: Towards LLMs as Operating Systems](https://mlsanity.com/paper/2310.08560/) (2023)
- [Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces](https://mlsanity.com/paper/2601.11868/) (2026)
- [Meta-Harness: End-to-End Optimization of Model Harnesses](https://mlsanity.com/paper/2603.28052/) (2026)
- [Self-Harness: Harnesses That Improve Themselves](https://mlsanity.com/paper/2606.09498/) (2026)
- [AutoHarness: improving LLM agents by automatically synthesizing a code harness](https://mlsanity.com/paper/2603.03329/) (2026)
- [SWE-EVO: Benchmarking Coding Agents in Long-Horizon Software Evolution Scenarios](https://mlsanity.com/paper/2512.18470/) (2025)
- [ProgramBench: Can Language Models Rebuild Programs From Scratch?](https://mlsanity.com/paper/2605.03546/) (2026)
- [Dive into Claude Code: The Design Space of Today's and Future AI Agent Systems](https://mlsanity.com/paper/2604.14228/) (2026)
- [AgentCoder: Multi-Agent-based Code Generation with Iterative Testing and Optimisation](https://mlsanity.com/paper/2312.13010/) (2023)
- [SlopCodeBench: Benchmarking How Coding Agents Degrade Over Long-Horizon Iterative Tasks](https://mlsanity.com/paper/2603.24755/) (2026)
- [From Failed Trajectories to Reliable LLM Agents: Diagnosing and Repairing Harness Flaws](https://mlsanity.com/paper/2606.06324/) (2026)
- [GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?](https://mlsanity.com/paper/2606.17861/) (2026)
- [ProjDevBench: Benchmarking AI Coding Agents on End-to-End Project Development](https://mlsanity.com/paper/2602.01655/) (2026)
- [Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment](https://mlsanity.com/paper/2406.01103/) (2024)
- [RefAgent: A Multi-agent LLM-based Framework for Automatic Software Refactoring](https://mlsanity.com/paper/2511.03153/) (2025)
- [Proof-or-Stop: Don't Trust the Agent, Trust the Evidence -- Loop Engineering for Verifiable Evidence-Gated Lifecycle Control](https://mlsanity.com/paper/2607.14890/) (2026)
- [Towards Iterative End-to-End Software Development: A Feature-Driven Multi-Agent Framework](https://mlsanity.com/paper/2511.02399/) (2025)

## Built on by (most cited first, 4 of 4)

- [Harness-Zero: Harness Distillation via Agent-as-Harness](https://mlsanity.com/paper/2609.24974/) (2026)
- [RSI-Router: Evolving Subtask-Level LLM Routing and Skills for Cost-Efficient Agents](https://mlsanity.com/paper/2609.34712/) (2026)
- [Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness](https://mlsanity.com/paper/2610.08621/) (2026)
- [From Existing Methods to New Research Ideas: Two Perspectives on Recursive Self-Improvement](https://mlsanity.com/paper/2610.14625/) (2026)

## Abstract (arXiv)

This paper studies autonomous software development, in which LLM-based coding agents transform high-level requirements into complete, functional, and usable software systems without human intervention. We introduce Harness-of-Harness (HoH), a framework that enables coding agents to continually improve software during autonomous development. HoH operates on existing coding-agent harnesses, and organizes their executions into iterative planning-coding-testing loops. To sustain improvement across loops, HoH balances repair with capability growth, scopes development into small and verifiable increments, separates implementation-time testing from independent evaluation, and constrains verifiable outputs rather than prescribing agent workflows. It progressively exposes deliverables, role-specific tools, and skills, encourages reuse rather than recreation, and maintains versioned project histories. On GameCraft-Bench, FrontierSWE, and ProgramBench, three harness-model pairs (Codex with GPT-5.5, OpenCode with DeepSeek-V4-Pro, and Pi with MiniMax-M3), HoH consistently outperforms the corresponding standalone harnesses, achieving an average relative gain of 52.25 percent and a maximum gain of 82.86 percent after three iterations. In a multi-day deployment with more than 70 iterations, HoH autonomously develops a first-person-shooter game, featuring a coherent storyline, fully implemented core mechanics, human-playable experience, polished visuals and integrated audio. Github: https://github.com/Flesymeb/HarnessOfHarness Project Page: https://flesymeb.github.io/HarnessOfHarness/
