# Towards Generalizable Visually Grounded Exploration of Household Devices

arXiv: https://arxiv.org/abs/2609.00845 · HTML: https://mlsanity.com/paper/2609.00845/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 29 of its 43 references that are in the map.
- First posted on arXiv 1 Sep 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 29 of 29)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Random Erasing Data Augmentation](https://mlsanity.com/paper/1708.04896/) (2017)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledge](https://mlsanity.com/paper/1906.00067/) (2019)
- [Kosmos-2: Grounding Multimodal Large Language Models to the World](https://mlsanity.com/paper/2306.14824/) (2023)
- [Modeling Context in Referring Expressions](https://mlsanity.com/paper/1608.00272/) (2016)
- [Shikra: Unleashing Multimodal LLM's Referential Dialogue Magic](https://mlsanity.com/paper/2306.15195/) (2023)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Ferret: Refer and Ground Anything Anywhere at Any Granularity](https://mlsanity.com/paper/2310.07704/) (2023)
- [RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots](https://mlsanity.com/paper/2406.02523/) (2024)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [Interactive Perception: Leveraging Action in Perception and Perception in Action](https://mlsanity.com/paper/1604.03670/) (2016)
- [MiMo-Embodied: X-Embodied Foundation Model Technical Report](https://mlsanity.com/paper/2511.16518/) (2025)
- [HomeBench: Evaluating LLMs in Smart Homes with Valid and Invalid Instructions Across Single and Multiple Devices](https://mlsanity.com/paper/2505.19628/) (2025)
- [MidMed: Towards Mixed-Type Dialogues for Medical Consultation](https://mlsanity.com/paper/2306.02923/) (2023)
- [PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly](https://mlsanity.com/paper/2506.08708/) (2025)
- [ToolSpectrum : Towards Personalized Tool Utilization for Large Language Models](https://mlsanity.com/paper/2505.13176/) (2025)

## Abstract (arXiv)

Recent advancements in Vision-Language Models (VLMs) have demonstrated impressive capabilities in static visual recognition and high-level semantic reasoning. However, current embodied exploration paradigms still heavily rely on imitation learning from human-annotated trajectories, which severely limits agents' generalization ability. The key bottleneck of realizing general autonomous embodied agents lies in Generalizable Visually Grounded Exploration: the ability to operate novel devices without manuals or specific training by actively grounding abstract world knowledge into fine-grained visual affordances. Yet, existing benchmarks fail to evaluate this capability: they generally rely on explicit documents and annotated trajectories, neglecting the dynamic Hypothesis-Interaction-Refinement process essential for functional device operation. To bridge this gap, we introduce VGEBench, a comprehensive benchmark designed to evaluate the generalizable visually grounded exploration capabilities of VLMs. Unlike static datasets, we construct a Logic-Driven State Machine framework. This framework simulates multi-turn interaction loops, compelling agents to achieve goals by active visual perception and feedback-driven correction. Experimental results demonstrate that existing VLMs face significant challenges in translating semantic knowledge into physical execution and maintaining long-horizon state tracking.
