# Investigating Assistant Bias in LLM User Simulators Using a Role Vector

arXiv: https://arxiv.org/abs/2609.00608 · HTML: https://mlsanity.com/paper/2609.00608/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 77 references that are in the map.
- First posted on arXiv 1 Sep 2026.

## Builds on (most cited first, 30 of 32)

- [Steering Llama 2 via Contrastive Activation Addition](https://mlsanity.com/paper/2312.06681/) (2023)
- [Steering Language Models With Activation Engineering](https://mlsanity.com/paper/2308.10248/) (2023)
- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [WildChat: 1M ChatGPT Interaction Logs in the Wild](https://mlsanity.com/paper/2405.01470/) (2024)
- [LMSYS-Chat-1M: A Large-Scale Real-World LLM Conversation Dataset](https://mlsanity.com/paper/2309.11998/) (2023)
- [Persona Vectors: Monitoring and Controlling Character Traits in Language Models](https://mlsanity.com/paper/2507.21509/) (2025)
- [Scalable and Transferable Black-Box Jailbreaks for Language Models via Persona Modulation](https://mlsanity.com/paper/2311.03348/) (2023)
- [Personalized Steering of Large Language Models: Versatile Steering Vectors Through Bi-directional Preference Optimization](https://mlsanity.com/paper/2406.00045/) (2024)
- [PersonaGym: Evaluating Persona Agents and LLMs](https://mlsanity.com/paper/2407.18416/) (2024)
- [Tell me about yourself: LLMs are aware of their learned behaviors](https://mlsanity.com/paper/2501.11120/) (2025)
- [The Assistant Axis: Situating and Stabilizing the Default Persona of Language Models](https://mlsanity.com/paper/2601.10387/) (2026)
- [Adaptive Activation Steering: A Tuning-Free LLM Truthfulness Improvement Method for Diverse Hallucinations Categories](https://mlsanity.com/paper/2406.00034/) (2024)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [Mind the Sim2Real Gap in User Simulation for Agentic Tasks](https://mlsanity.com/paper/2603.11245/) (2026)
- [Virtual Personas for Language Models via an Anthology of Backstories](https://mlsanity.com/paper/2407.06576/) (2024)
- [SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?](https://mlsanity.com/paper/2510.05444/) (2025)
- [Who's asking? User personas and the mechanics of latent misalignment](https://mlsanity.com/paper/2406.12094/) (2024)
- [Lost in Simulation: LLM-Simulated Users are Unreliable Proxies for Human Users in Agentic Evaluations](https://mlsanity.com/paper/2601.17087/) (2026)
- [HumanLM: Simulating Users with State Alignment Beats Response Imitation](https://mlsanity.com/paper/2603.03303/) (2026)
- [Thought Communication in Multiagent Collaboration](https://mlsanity.com/paper/2510.20733/) (2025)
- [To Steer or Not to Steer? Mechanistic Error Reduction with Abstention for Language Models](https://mlsanity.com/paper/2510.13290/) (2025)
- [Enhancing Persona Consistency for LLMs' Role-Playing using Persona-Aware Contrastive Learning](https://mlsanity.com/paper/2503.17662/) (2025)
- [Non-Collaborative User Simulators for Tool Agents](https://mlsanity.com/paper/2509.23124/) (2025)
- [A Survey on LLM-based Conversational User Simulation](https://mlsanity.com/paper/2604.24977/) (2026)
- [User Simulation in the Era of Generative AI: User Modeling, Synthetic Data Generation, and System Evaluation](https://mlsanity.com/paper/2501.04410/) (2025)
- [Valence-Arousal Subspace in LLMs: Circular Emotion Geometry and Multi-Behavioral Control](https://mlsanity.com/paper/2604.03147/) (2026)
- [Programming by Chat: A Large-Scale Behavioral Analysis of 11,579 Real-World AI-Assisted IDE Sessions](https://mlsanity.com/paper/2604.00436/) (2026)
- [RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation](https://mlsanity.com/paper/2605.20204/) (2026)
- [AI Automatons: AI Systems Intended to Imitate Humans](https://mlsanity.com/paper/2503.02250/) (2025)
- [Where is the Mind? Persona Vectors and LLM Individuation](https://mlsanity.com/paper/2604.17031/) (2026)

## Abstract (arXiv)

LLM-based user simulators are increasingly used to evaluate autonomous agents at scale, in place of costly human evaluations. Despite this promise, these simulators exhibit "assistant bias," a tendency to cooperate and pursue task goals. They rarely reproduce the frustration or disengagement that real users exhibit, compromising evaluation validity. Prior work outlines that this bias is baked in during model training, which role-playing prompts fail to override. We analyze this bias from model activations, extracting a user role vector by contrasting how the model represents user versus assistant perspectives on the same dialogue. We observe two findings: (i) the user direction is identifiable in activations, elicits user-like behaviors, and captures characteristics distinct from assistant traits; and (ii) although user-role activation associates with simulation realism and steering strengthens it, it can exaggerate user behaviors and override individual user profiles. Together, our findings provide a representation-level analysis of LLM user simulators, confirming that assistant bias is structurally identifiable and that user behavior can be directionally analyzed.
