# ReDeck: Step-Level Render-Grounded Refinement for Document-to-Slide Generation

arXiv: https://arxiv.org/abs/2609.00194 · HTML: https://mlsanity.com/paper/2609.00194/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 50 of its 62 references that are in the map.
- First posted on arXiv 31 Aug 2026.

## Builds on (most cited first, 30 of 50)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [OpenHands: An Open Platform for AI Software Developers as Generalist Agents](https://mlsanity.com/paper/2407.16741/) (2024)
- [Teaching Large Language Models to Self-Debug](https://mlsanity.com/paper/2304.05128/) (2023)
- [Math-Shepherd: Verify and Reinforce LLMs Step-by-step without Human Annotations](https://mlsanity.com/paper/2312.08935/) (2023)
- [CRITIC: Large Language Models Can Self-Correct with Tool-Interactive Critiquing](https://mlsanity.com/paper/2305.11738/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [Prometheus 2: An Open Source Language Model Specialized in Evaluating Other Language Models](https://mlsanity.com/paper/2405.01535/) (2024)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [SlideVQA: A Dataset for Document Visual Question Answering on Multiple Images](https://mlsanity.com/paper/2301.04883/) (2023)
- [Design2Code: Benchmarking Multimodal Code Generation for Automated Front-End Engineering](https://mlsanity.com/paper/2403.03163/) (2024)
- [LayoutDM: Discrete Diffusion Model for Controllable Layout Generation](https://mlsanity.com/paper/2303.08137/) (2023)
- [LLaVA-Critic: Learning to Evaluate Multimodal Models](https://mlsanity.com/paper/2410.02712/) (2024)
- [Unlocking the conversion of Web Screenshots into HTML Code with the WebSight Dataset](https://mlsanity.com/paper/2403.09029/) (2024)
- [LayoutTransformer: Layout Generation and Completion with Self-attention](https://mlsanity.com/paper/2006.14615/) (2020)

## Abstract (arXiv)

Document-to-slide generation is challenging because slides are dense editable artifacts that require both faithful content selection and precise spatial layout. Recent slide agents adopt iterative reflection, but typically follow a monolithic "one version, one feedback" loop: a slide or deck is rewritten, rendered afterward, and critiqued only at the turn boundary. This delayed feedback makes local failures such as overflow, overlap, clipping, and off-canvas placement difficult to attribute and repair. We propose ReDeck, a step-level render-grounded refinement framework that decomposes slide revision into atomic edit actions and returns renderer-derived observations after each step, turning refinement into "one edit, one observation." To balance local repair with global quality, ReDeck uses multi-granular feedback: step-level render feedback for spatial errors, a turn-level adaptive critic for semantic and design guidance, and a submission-level gate for hard layout validation. We further introduce DeckQuiz, a benchmark that decouples content fidelity, spatial correctness, and design quality. Across GPT-5.4, Claude-4.6, and Gemini-3.1, ReDeck consistently outperforms existing slide-generation agents, and ablations confirm that feedback timing and granularity are critical for reliable slide refinement.
