# GUI-CC: Benchmarking Contextual Consistency of GUI World Models as Agent Environments

arXiv: https://arxiv.org/abs/2609.00048 · HTML: https://mlsanity.com/paper/2609.00048/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in World model security and GUI agents, one of 11 directions in World models.
- Builds on 22 of its 29 references that are in the map.
- First posted on arXiv 30 Aug 2026.

## Placed in

- World models / [World model security and GUI agents](https://mlsanity.com/wm/world-model-security-and-gui-agents/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 22 of 22)

- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Qwen-Image Technical Report](https://mlsanity.com/paper/2508.02324/) (2025)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation](https://mlsanity.com/paper/2410.13232/) (2024)
- [ViMo: A Generative Visual GUI World Model for App Agents](https://mlsanity.com/paper/2504.13936/) (2025)
- [Code2World: A GUI World Model via Renderable Code Generation](https://mlsanity.com/paper/2602.09856/) (2026)
- [GUI-Shepherd: Reliable Process Reward and Verification for Long-Sequence GUI Tasks](https://mlsanity.com/paper/2509.23738/) (2025)
- [WebWorld: A Large-Scale World Model for Web Agent Training](https://mlsanity.com/paper/2602.14721/) (2026)
- [MobileDreamer: Generative Sketch World Model for GUI Agent](https://mlsanity.com/paper/2601.04035/) (2026)
- [MobileWorldBench: Towards Semantic World Modeling For Mobile Agents](https://mlsanity.com/paper/2512.14014/) (2025)
- [Computer-Using World Model](https://mlsanity.com/paper/2602.17365/) (2026)
- [Generative Visual Code Mobile World Models](https://mlsanity.com/paper/2602.01576/) (2026)
- [OpenComputer: Verifiable Software Worlds for Computer-Use Agents](https://mlsanity.com/paper/2605.19769/) (2026)
- [How Mobile World Model Guides GUI Agents?](https://mlsanity.com/paper/2605.10347/) (2026)
- [Step-level Optimization for Efficient Computer-use Agents](https://mlsanity.com/paper/2604.27151/) (2026)
- [Android Coach: Improve Online Agentic Training Efficiency with Single State Multiple Actions](https://mlsanity.com/paper/2604.07277/) (2026)
- [GUI-GenBench: Evaluating Image Generation Models as Interactive GUI Environments](https://mlsanity.com/paper/2602.09007/) (2026)
- [GUI vs. CLI: Execution Bottlenecks in Screen-Only and Skill-Mediated Computer-Use Agents](https://mlsanity.com/paper/2606.24551/) (2026)
- [Are Android GUI Agents Robust Against Runtime Anomalies? AnTrap: Evaluating Agents in Dynamic Adversarial Environments](https://mlsanity.com/paper/2608.24099/) (2026)

## Built on by (most cited first, 2 of 2)

- [AutoGUIWorld: Image Generators as Visual World Models for GUI Agent](https://mlsanity.com/paper/2610.01215/) (2026)
- [StateCraft: Augmenting Video World Models with Abstract-State Reasoning](https://mlsanity.com/paper/2610.19795/) (2026)

## Abstract (arXiv)

GUI world models are increasingly evaluated as one-step next-screen predictors, yet their intended use is often as multi-step environments for GUI agents. This mismatch leaves a key requirement under-tested: generated states must remain contextually consistent when they are repeatedly reused for future interaction. We introduce GUI-CC, a benchmark that evaluates contextual consistency of GUI world models as agent environments rather than isolated next-screen predictors. GUI-CC contains two complementary tracks: an offline reference-action track that rolls models along real mobile GUI trajectories, and an online agent-loop track that lets fixed probing agents interact with model-generated UIs. We construct 500 offline trajectory tasks from GUIOdyssey and 200 emulator-verified online tasks across 30 mobile apps. GUI-CC evaluates transition fidelity, transition plausibility, contextual consistency, and task progress. Experiments show that plausible single-step generation does not guarantee reliable environment simulation: current models often produce usable-looking screens while failing to preserve task-relevant context or support executable multi-step rollouts.
