# Real-Time Video Anomaly Detection Using YOLO Pose Estimation and CLIP-Based Semantic Scoring

arXiv: https://arxiv.org/abs/2608.31074 · HTML: https://mlsanity.com/paper/2608.31074/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 15 references that are in the map.
- First posted on arXiv 31 Aug 2026.

## Builds on (most cited first, 7 of 7)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Future Frame Prediction for Anomaly Detection -- A New Baseline](https://mlsanity.com/paper/1712.09867/) (2017)
- [Learning Temporal Regularity in Video Sequences](https://mlsanity.com/paper/1604.04574/) (2016)
- [VadCLIP: Adapting Vision-Language Models for Weakly Supervised Video Anomaly Detection](https://mlsanity.com/paper/2308.11681/) (2023)
- [A Survey of Single-Scene Video Anomaly Detection](https://mlsanity.com/paper/2004.05993/) (2020)
- [Abnormal Event Detection in Videos using Generative Adversarial Nets](https://mlsanity.com/paper/1708.09644/) (2017)
- [An Attribute-based Method for Video Anomaly Detection](https://mlsanity.com/paper/2212.00789/) (2022)

## Built on by (most cited first, 1 of 1)

- [trACT: temporal revelation Airborne Camera Trap](https://mlsanity.com/paper/2610.09417/) (2026)

## Abstract (arXiv)

We propose a lightweight two-stage framework for real-time video anomaly detection. The first stage employs YOLO v11n-pose to detect persons and extract seventeen skeletal keypoints in a single forward pass. The second stage encodes each cropped person region through CLIP ViT-B/32 and computes cosine similarity against predefined textual descriptions of anomalous behaviors. This architecture eliminates the need for optical flow, standalone pose estimators, and density-based scoring modules. Experiments on CUHK Avenue, ShanghaiTech Campus, and a custom indoor dataset collected at Chulalongkorn University demonstrate an end-to-end throughput of approximately 51 FPS on an NVIDIA Titan XP GPU, a 3.36x speedup over the multi-feature baseline, while maintaining frame-level AUROC values of 89.26%, 70.26%, and 84.13%, respectively.
