# Audio-Driven Adversarial Defense for 3D Talking Face Generation with totally Visual Fidelity Preservation

arXiv: https://arxiv.org/abs/2608.30951 · HTML: https://mlsanity.com/paper/2608.30951/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 34 references that are in the map.
- First posted on arXiv 31 Aug 2026.

## Builds on (most cited first, 28 of 28)

- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Audio Adversarial Examples: Targeted Attacks on Speech-to-Text](https://mlsanity.com/paper/1801.01944/) (2018)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Media Forensics and DeepFakes: an overview](https://mlsanity.com/paper/2001.06564/) (2020)
- [Adversarial Example Does Good: Preventing Painting Imitation from Diffusion Models via Adversarial Examples](https://mlsanity.com/paper/2302.04578/) (2023)
- [Raising the Cost of Malicious AI-Powered Image Editing](https://mlsanity.com/paper/2302.06588/) (2023)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [RigNeRF: Fully Controllable Neural 3D Portraits](https://mlsanity.com/paper/2206.06481/) (2022)
- [Imperceptible, Robust, and Targeted Adversarial Examples for Automatic Speech Recognition](https://mlsanity.com/paper/1903.10346/) (2019)
- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [Mist: Towards Improved Adversarial Examples for Diffusion Models](https://mlsanity.com/paper/2305.12683/) (2023)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)
- [Adversarial Attacks Against Automatic Speech Recognition Systems via Psychoacoustic Hiding](https://mlsanity.com/paper/1808.05665/) (2018)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis](https://mlsanity.com/paper/2307.09323/) (2023)
- [Toward effective protection against diffusion based mimicry through score distillation](https://mlsanity.com/paper/2311.12832/) (2023)
- [TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting](https://mlsanity.com/paper/2404.15264/) (2024)
- [Robust Audio Adversarial Example for a Physical Attack](https://mlsanity.com/paper/1810.11793/) (2018)
- [CDPAM: Contrastive learning for perceptual audio similarity](https://mlsanity.com/paper/2102.05109/) (2021)
- [Universal Adversarial Perturbations for Speech Recognition Systems](https://mlsanity.com/paper/1905.03828/) (2019)
- [Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis](https://mlsanity.com/paper/2411.19509/) (2024)
- [Edit Away and My Face Will not Stay: Personal Biometric Defense against Malicious Generative Editing](https://mlsanity.com/paper/2411.16832/) (2024)
- [InsTaG: Learning Personalized 3D Talking Head from Few-Second Video](https://mlsanity.com/paper/2502.20387/) (2025)
- [Silence is Golden: Leveraging Adversarial Examples to Nullify Audio Control in LDM-based Talking-Head Generation](https://mlsanity.com/paper/2506.01591/) (2025)
- [NeRF-AD: Neural Radiance Field with Attention-based Disentanglement for Talking Face Synthesis](https://mlsanity.com/paper/2401.12568/) (2024)

## Abstract (arXiv)

The rapid development of generative portrait models has raised growing concerns about privacy leakage and identity misuse. In particular, audio-driven 3D talking face generation can reconstruct a reusable 3D portrait of a target person from a monocular video and animate it with arbitrary speech, making realistic identity impersonation alarmingly practical. Existing proactive defenses mainly operate in the visual domain by injecting subtle perturbations into acial regions to disrupt identity acquisition. However, such perturbations often compromise visual quality due to the strong structural priors and social sensitivity of human faces, and are easily weakened by common real-world transformations such as resizing. To overcome these limitations, we propose an imperceptible audio defense for audio-driven 3D talking face generation by shifting protection from the visual modality to the audio modality. Specifically,we exploit psychoacoustic masking to hide protective perturbations within perceptually masked frequency regions of the speech signal, thereby reducing perceptual distortion while suppressing reliable facial animation. Extensive experiments demonstrate that the proposed method effectively degrades 3D talking face generation while preserving favorable perceptual quality. These findings highlight psychoacoustically guided audio perturbations as a practical and promising direction for privacy-preserving portrait protection.
