# Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions

arXiv: https://arxiv.org/abs/2608.30428 · HTML: https://mlsanity.com/paper/2608.30428/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 13 of its 70 references that are in the map.
- First posted on arXiv 31 Aug 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 13 of 13)

- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Meta-Harness: End-to-End Optimization of Model Harnesses](https://mlsanity.com/paper/2603.28052/) (2026)
- [Frontier Models are Capable of In-context Scheming](https://mlsanity.com/paper/2412.04984/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [The MASK Benchmark: Disentangling Honesty From Accuracy in AI Systems](https://mlsanity.com/paper/2503.03750/) (2025)
- [Hoodwinked: Deception and Cooperation in a Text-Based Game for Language Models](https://mlsanity.com/paper/2308.01404/) (2023)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [The Traitors: Deception and Trust in Multi-Agent Language Model Simulations](https://mlsanity.com/paper/2505.12923/) (2025)
- [AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game](https://mlsanity.com/paper/2407.16521/) (2024)
- [TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2412.05255/) (2024)
- [MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs](https://mlsanity.com/paper/2403.19267/) (2024)
- [CONSCIENTIA: Can LLM Agents Learn to Strategize? Emergent Deception and Trust in a Multi-Agent NYC Simulation](https://mlsanity.com/paper/2604.09746/) (2026)

## Abstract (arXiv)

Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Empirical results show that VLM agents pursue imposter wins through joint verbal and non-verbal deception, with non-verbal channels emerging as the more decisive winning contributors across both harness ablation and cross-VLM evaluation. Taken together, our work opens a new path for embodied VLM-agent alignment research.
