# Beyond Uncertainty: Multi-Solver Disagreement Rewards for Self-Evolving Reasoning Curricula

arXiv: https://arxiv.org/abs/2608.30035 · HTML: https://mlsanity.com/paper/2608.30035/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 20 references that are in the map.
- First posted on arXiv 30 Aug 2026.

## Builds on (most cited first, 8 of 8)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [A Survey of Deep Active Learning](https://mlsanity.com/paper/2009.00236/) (2020)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [Socratic-Zero : Bootstrapping Reasoning via Data-Free Agent Co-evolution](https://mlsanity.com/paper/2509.24726/) (2025)
- [Spontaneous Reward Hacking in Iterative Self-Refinement](https://mlsanity.com/paper/2407.04549/) (2024)

## Abstract (arXiv)

Self-evolving reasoning frameworks train a Challenger to generate questions exposing a Solver's weaknesses, creating adaptive curricula without human data. However, existing approaches use a single solver's sampling uncertainty as the Challenger's reward. This creates a fundamental bottleneck: as the solver grows confident on the Challenger's question distribution, all sampled answers converge identically, collapsing the reward to zero and starving the Challenger of learning signal. Critically, this single-model reward cannot distinguish genuinely easy questions from those that merely align with one solver's learned biases. We propose a multi-solver disagreement reward using a heterogeneous ensemble varying in model capacity and sampling temperature. A normalized Shannon entropy over the ensemble's per-question plurality answers explicitly rewards questions where solvers produce conflicting solutions---capturing difficulty as inter-model divergence rather than intra-model sampling variance. This richer gradient enables the Challenger to discover questions targeting true capability boundaries, producing a curriculum that forces downstream Solvers to develop robust reasoning strategies generalizing across problem types. Our approach is a drop-in reward function replacement requiring no framework modifications or additional data. Experiments with Qwen3-4B show that Solvers trained on disagreement-Challenger questions achieve +1.34 points average improvement on competition-math benchmarks (MATH-500, AMC, Olympiad), suggesting that multi-solver disagreement provides a complementary and scalable signal for curriculum generation in self-play reasoning systems.
