# Uncertainty-Driven Replay Memory for Reinforcement Learning

arXiv: https://arxiv.org/abs/2608.29860 · HTML: https://mlsanity.com/paper/2608.29860/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 39 of its 58 references that are in the map.
- First posted on arXiv 30 Aug 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 39)

- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Evidential Deep Learning to Quantify Classification Uncertainty](https://mlsanity.com/paper/1806.01768/) (2018)
- [Predictive Uncertainty Estimation via Prior Networks](https://mlsanity.com/paper/1802.10501/) (2018)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Deep Evidential Regression](https://mlsanity.com/paper/1910.02600/) (2019)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Estimating Risk and Uncertainty in Deep Reinforcement Learning](https://mlsanity.com/paper/1905.09638/) (2019)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [Remember and Forget for Experience Replay](https://mlsanity.com/paper/1807.05827/) (2018)
- [Accurate Uncertainty Estimation and Decomposition in Ensemble Learning](https://mlsanity.com/paper/1911.04061/) (2019)
- [An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay](https://mlsanity.com/paper/2007.06049/) (2020)
- [The Unreasonable Effectiveness of Deep Evidential Regression](https://mlsanity.com/paper/2205.10060/) (2022)
- [A Review of Uncertainty for Deep Reinforcement Learning](https://mlsanity.com/paper/2208.09052/) (2022)
- [Is Epistemic Uncertainty Faithfully Represented by Evidential Deep Learning Methods?](https://mlsanity.com/paper/2402.09056/) (2024)
- [Disentangling Epistemic and Aleatoric Uncertainty in Reinforcement Learning](https://mlsanity.com/paper/2206.01558/) (2022)
- [A Comprehensive Survey on Evidential Deep Learning and Its Applications](https://mlsanity.com/paper/2409.04720/) (2024)
- [Competitive Experience Replay](https://mlsanity.com/paper/1902.00528/) (2019)
- [Prioritizing Samples in Reinforcement Learning with Reducible Loss](https://mlsanity.com/paper/2208.10483/) (2022)
- [Prioritized Sequence Experience Replay](https://mlsanity.com/paper/1905.12726/) (2019)
- [Understanding and Mitigating the Limitations of Prioritized Experience Replay](https://mlsanity.com/paper/2007.09569/) (2020)
- [Lightweight, Uncertainty-Aware Conformalized Visual Odometry](https://mlsanity.com/paper/2303.02207/) (2023)
- [Survey on Evolutionary Deep Learning: Principles, Algorithms, Applications and Open Issues](https://mlsanity.com/paper/2208.10658/) (2022)
- [Learning to Sample with Local and Global Contexts in Experience Replay Buffer](https://mlsanity.com/paper/2007.07358/) (2020)

## Abstract (arXiv)

Uncertainty estimation provides promising capabilities for reinforcement learning (RL) agents. Notably, estimating uncertainty can reduce the training time and enable agents to obtain greater rewards over time by exploiting information related to whether an action would facilitate exploration of portions of an environment that are well-known versus those that are relatively unknown. In this work, we propose a novel formulation of the experience replay buffer commonly used in RL that we call uncertainty-driven replay memory (UDRM), which entails an update scheme for internally stored memories based on uncertainty estimates obtained by an RL model during training. In contrast to existing forms of RL, which typically use temporal difference error or the distribution of transitions to update the replay memory buffer and train RL controllers, our scheme biases the memory buffer to store more uncertain transitions that will improve an RL agent's generalization throughout training. Experimental results demonstrate that our proposed uncertainty-aware replay buffer enables an RL agent to obtain higher rewards during training compared to other existing uncertainty-aware RL frameworks.
