# GridFlow: Structured Latent Flow for Seamless City-Scale 3D Point Cloud Generation

arXiv: https://arxiv.org/abs/2608.29793 · HTML: https://mlsanity.com/paper/2608.29793/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 47 of its 55 references that are in the map.
- First posted on arXiv 30 Aug 2026.

## Builds on (most cited first, 30 of 47)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [Learning Gradient Fields for Shape Generation](https://mlsanity.com/paper/2008.06520/) (2020)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [DiT-3D: Exploring Plain Diffusion Transformers for 3D Shape Generation](https://mlsanity.com/paper/2307.01831/) (2023)
- [BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation](https://mlsanity.com/paper/2401.17053/) (2024)
- [CityDreamer: Compositional Generative Model of Unbounded 3D Cities](https://mlsanity.com/paper/2309.00610/) (2023)
- [SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections](https://mlsanity.com/paper/2302.01330/) (2023)
- [Towards Realistic Scene Generation with LiDAR Diffusion Models](https://mlsanity.com/paper/2404.00815/) (2024)
- [InfiniCity: Infinite-Scale City Synthesis](https://mlsanity.com/paper/2301.09637/) (2023)
- [LT3SD: Latent Trees for 3D Scene Diffusion](https://mlsanity.com/paper/2409.08215/) (2024)
- [SemCity: Semantic Scene Generation with Triplane Diffusion](https://mlsanity.com/paper/2403.07773/) (2024)
- [Pyramid Diffusion for Fine 3D Large Scene Generation](https://mlsanity.com/paper/2311.12085/) (2023)
- [Generative Gaussian Splatting for Unbounded 3D City Generation](https://mlsanity.com/paper/2406.06526/) (2024)
- [Scaling Diffusion Models to Real-World 3D LiDAR Scene Completion](https://mlsanity.com/paper/2403.13470/) (2024)
- [DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes](https://mlsanity.com/paper/2410.18084/) (2024)
- [Sketch and Text Guided Diffusion Model for Colored Point Cloud Generation](https://mlsanity.com/paper/2308.02874/) (2023)

## Abstract (arXiv)

Generating realistic 3D city environments from remote sensing data is important for simulation, urban planning, and mixed reality, yet existing point cloud generation methods are limited to single objects or bounded indoor scenes and cannot handle the scale, seamless tiling, and partial observability challenges of city-scale generation. We present ours, a multi-stage framework that generates dense, colored point clouds (105 points per 150m×150m tile) at city scale, conditioned on satellite imagery, semantic segmentation maps, and digital surface models (DSM). A Grid-Aligned VAE encodes each tile into a topology-preserving latent grid where tokens correspond to fixed spatial regions, enabling spatially coherent multi-modal conditioning and compact latent-space edge consistency that implicitly aligns thousands of boundary points for seamless cross-tile generation. A conditional rectified flow model synthesizes geometry latents from the fused multi-modal conditions, and an orientation-aware diffusion colorizer separately handles satellite-visible horizontal surfaces and occluded vertical faccades. To support standardized evaluation, we build on public 3D data sources to introduce City3D-MultiGen, a benchmark of 163K densely annotated tiles from Melbourne and London with aligned point clouds, satellite images, semantic maps, and elevation data. Experiments show that ours outperforms adapted point cloud generation baselines across all geometry metrics and produces visually coherent colored point clouds with seamless boundaries over arbitrarily large urban extents. Our benchmark details are available at https://huggingface.co/datasets/e32/City3D-MultiGen
